1×2 (2)
Inventory size
Any
Hand slot
1.95 m
Range
0.01%
Durability Loss per Hit
8m
Alert Radius
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 12.1 | 8.8 | 6.6 | 6.6 |
| Zombie | 48.4 | 26.4 | 13.2 | 13.2 |
| Animal | 37.4 | 20.4 | 10.2 | — |
Other damage
Standard caliber| Barricade | 150 |
|---|---|
| Structure | 150 |
| Vehicle | 0 |
| Resource | 10 |
| Object | 10 |
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 25306 | Buak Toolbox | 7.06 % | 22 |
| 25348 | Buak Shelves House 00 | 6.35 % | 197 |
| 25417 | WS Garage | 6.09 % | 39 |
| 25400 | Buak Vehicle Back | 3.93 % | 69 |
| 25432 | WS Hardware | 2.67 % | 38 |
| 25305 | Buak Moving Box | 1.97 % | 158 |
| 25352 | WS Lumberyard | 1.29 % | 103 |
| 25427 | WS Mechanic | 0.71 % | 29 |
| 25422 | WS Gas Shelves | 0.49 % | 37 |
| 25406 | WS Kitchen Cabinet | 0.47 % | 38 |
| 25359 | Buak Lockers | 0.45 % | 371 |
| 25448 | Buak Grave | 0.17 % | 388 |
| 25434 | WS Shipping Container | 0.01 % | 36 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Locked behind a quest flag condition.
Hammer ×1
Hammer ×1
Locked behind a quest flag condition.
Hammer ×1
Hammer ×1
GUID 8d1fab64ab344bb58063ac65473b7dda
Type Melee
Rarity Common
Useable Melee
Slot Any
ID 25375
Size_X 1
Size_Y 2
Size_Z 0.62
Use_Auto_Icon_Measurements False
Range 1.95
Strength 1.5
Stamina 5
Weak 0.476
Strong 0.48
Repair
Player_Damage 11
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 44
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 34
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1
Barricade_Damage 150
Structure_Damage 150
Vehicle_Damage 0
Resource_Damage 10
Object_Damage 10
Durability 0.01
Blueprints 4
//BP_TRUE
Blueprint_0_Type Tool
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 25304
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_1_ID 25357
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Supply_2_ID 25326
Blueprint_0_Supply_2_Amount 4
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Bool
Blueprint_0_Condition_0_ID 24990
Blueprint_0_Condition_0_Value True
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Build 25527
//BP_FALSE
Blueprint_1_Type Tool
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 25648
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_1_ID 25375
Blueprint_1_Supply_1_Amount 1
Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 24990
Blueprint_1_Condition_0_Value False
Blueprint_1_Condition_0_Logic Equal
Blueprint_1_Condition_0_Allow_Unset
Blueprint_1_Build 25527
Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 25310
Blueprint_2_Supply_0_Amount 8
Blueprint_2_Build 25525
Blueprint_3_Type Gear
Blueprint_3_Supplies 1
Blueprint_3_Supply_0_ID 25375
Blueprint_3_Product 25310
Blueprint_3_Products 2
Blueprint_3_Tool 25393
Blueprint_3_Build 25520
AttackAudioClip Sounds/Items/Swing_00.wav
Should_Delete_At_Zero_Quality True
EquipAudioClip Sounds/Items/Equip_Item.wav