2 x 4 (8)

Inventory Size

Any

Hand Slot

2.25m

Range

0.01%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 44 32 24 24
Zombie 77 42 21 21
Animal 66 36 18 -
Structure Damage
Low Caliber
Damage
Barricade 8
Structure 14
Vehicle 20
Resource 300
Object 30
5 blueprints
Tool
Cook lvl.3
2 x
+
3 x
=
Tool
Repair
0%
+
=
100%
Gear
=
2 x
Tool
+
=
Spawn Tables
Spawn Id Spawn Name Items in Pool
25470 Buak Mega Lumber 17
25352 WS Lumberyard 103
25352 WS Lumberyard 103
25432 WS Hardware 38
25470 Buak Mega Lumber 17
Lumberjack_Axe.dat
GUID 9163eb93320f45aabdd4f3e0051c9c84
Type Melee
Rarity Legendary
Useable Melee
Slot Any
ID 25388

Size_X 2
Size_Y 4
Size_Z 0.6

Use_Auto_Icon_Measurements False

Range 2.25
Strength 1.2
Stamina 25

Weak 0.492
Strong 0.430

Player_Damage 40
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 70
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 60
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 8
Structure_Damage 14
Vehicle_Damage 20
Resource_Damage 300
Object_Damage 30

Durability 0.01
Wear 2

Blueprints 4

//BP_TRUE
Blueprint_0_Type Tool
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 25304
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Supply_1_ID 25326
Blueprint_0_Supply_1_Amount 3
Blueprint_0_Skill Cook
Blueprint_0_Level 3
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Bool
Blueprint_0_Condition_0_ID 24974
Blueprint_0_Condition_0_Value True
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Build 25527

//BP_FALSE
Blueprint_1_Type Tool
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 25648
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_1_ID 25388
Blueprint_1_Supply_1_Amount 1
Blueprint_1_Products 1
Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 24974
Blueprint_1_Condition_0_Value False
Blueprint_1_Condition_0_Logic Equal
Blueprint_1_Condition_0_Allow_Unset
Blueprint_1_Build 25527

Blueprint_2_Type Repair
Blueprint_2_Supply_0_ID 25379
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Build 25525

Blueprint_3_Type Gear
Blueprint_3_Supplies 1
Blueprint_3_Supply_0_ID 25388
Blueprint_3_Product 25310
Blueprint_3_Products 2
Blueprint_3_Tool 25393
Blueprint_3_Build 25520

AttackAudioClip Sounds/Items/Swing_00.wav

Should_Delete_At_Zero_Quality True
EquipAudioClip Sounds/Items/Equip_Item.wav