Helicopter
Engine type
63 KPH (39 MPH)
Forward speed
18 KPH (11 MPH)
Reverse speed
750 HP
Max health
2,500 L
Fuel
4.2 L/s
Fuel burn rate
9 minutes, 55 seconds
Full tank runtime
Yes
Can be locked
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (1 item)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 4-10 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Bumper damage
| Player | 10 |
|---|---|
| Zombie | 15 |
| Animal | 15 |
| Object | 30 |
| Resource | 85 |
Bumper modifiers
- Speed threshold
- 3 m/s
- Self damage
- ×1
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
24°
Max steering angle
10°
Steering at full speed
32
Brake force
2
Turn responsiveness
Defense & misc
Protections
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID 9e6ac91595dc4edd999a6e8d364281c6
Type Vehicle
Rarity Legendary
ID 25414
Speed_Min -4
Speed_Max 14
Steer_Min 10
Steer_Max 24
Brake 32
Cam_Follow_Distance 7.5
Fuel 2500
Health_Min 12
Health_Max 40
Health 750
LockMouse
Engine Helicopter
Sleds
Traction
Steering_Tire_0 0
Exit 3
Explosion 20
Drops_Table_ID 25317
Drops_Min 4
Drops_Max 10
Tires_Invulnerable
Can_Steal_Battery False
Has_Clip_Prefab false
IgnitionAudioClip Sounds/Vehicles/GyroIgnition.wav
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Model_1
MaterialIndex 0
}
]
DefaultPaintColors
[
"#A0A0A0" // Buak Silver
"#404040" // Buak Black
"#4C6D89" // Buak Blue
"#426942" // Buak Green
"#B67D4A" // Buak Orange
"#BC78B3" // Buak Pink
"#6F5571" // Buak Purple
"#8E3A3A" // Buak Red
"#DFDFDF" // Buak White
"#CDB34F" // Buak Yellow
]