4×1 (4)
Inventory size
Primary
Hand slot
Auto
Firemodes
100 m
Range
1,000 RPM
Fire rate
0%
Durability loss per shot
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 8 | 8 | 8 | 8 |
| Zombie | 15 | 15 | 15 | 15 |
| Animal | 5 | 5 | 5 | — |
Other damage
High caliber| Barricade | 0 |
|---|---|
| Structure | 0 |
| Vehicle | 0 |
| Resource | 0 |
| Object | 50 |
Range & ballistics
Sentry Focus Lense
Where to find this Item
CA Ernest #2 (With a gun)
…
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Locked behind progression in quest Zone Trekker. Show exact unlock rules (1 path)
Sentry Focus Lense ×1
GUID bd41d491a26d47babdd46c8fa92ba5df
Type Gun
Useable Gun
Rarity Epic
Slot Primary
ID 7151
Size_X 4
Size_Y 1
Sight 1301
Magazine 7140
Muzzle 4215
Can_Player_Equip false
Ammo_Min 70
Ammo_Max 100
Infinite_Ammo True
Allow_Magazine_Change False
Auto
Caliber 7140
Range 100
Damage_Falloff_Multiplier 0.25
Damage_Falloff_Range 0.3
Firerate 2
Action Trigger
Player_Damage 8
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1
Zombie_Damage 15
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1
Animal_Damage 5
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1
Blueprints
[
// Crafting
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tool
InputItems
[
{
ID "f01e409f37664ccca9112f5e570bd83a" // Advanced Circuit Board
Amount 1
}
{
ID "a3ae8e6e7de149479f1b1ad7df35ee90" // Cinirite
Amount 4
}
{
ID "ddeba4b7ee244a50b66ad4b185ca5248" // Glass
Amount 6
}
{
ID "212a7ebc25fb410f8429892b8681c7d1" // Steel
Amount 2
}
{
ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
Delete false
}
]
OutputItems this
RequiresNearbyCraftingTags
[
"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
]
Effect "79369744544141c7962a5fdb1494e000" // Weapon Workstation
}
]
Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 0
Resource_Damage 0
Object_Damage 50
Invulnerable
Aim_In_Duration 5
Spread_Angle_Degrees 1
Spread_Aim 0.01
Recover_X 0.5
Recover_Y 0.5
Shell 4075
Reload_Time 2
Turret