1×2 (2)

Inventory size

30 rounds

Magazine capacity

0%

Damage

0%

Spread

Guns (11)
13 blueprints
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Polymer Magazine Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Research Special Mags 49.8 %
Military Fort Mags 44.4 %
Military Reactor Mags 44.4 %
Special High Mags 44.4 %
Special Low Mags 42.9 %
Military High Mags 37.7 %
Research High Mags 22.2 %
SWAT Mags High 18.8 %
Whitney Military Low Mags 18.5 %
Research Mags 16.3 %
Mesadyne Low Mags 15.4 %
Military Reactor 11.5 %
Launch Rig 11.1 %
Military Fort 9.4 %
Whitney Military High Mags 8.2 %
Military High 0 7.0 %
Military High 1 7.0 %
Launch Rig Special High 6.2 %
Special High 6.2 %
Mesadyne Low 5.6 %
Whitney Military Low 5.6 %
SWAT High 5.3 %
Research High 4.4 %
Research 4.2 %
Special Low 3.7 %
Whitney Military High 3.0 %
SWAT Mega 2.9 %
Research Special Low 2.5 %
Mesadyne High Mags 2.4 %
Mesadyne High 0.8 %
No spawns on map.
Military Zombie Elite Drop 32.7 %
Military Zombie Elite 0 11.3 %
Military Reactor Zombie 7.6 %
Military Fort Zombie 6.7 %
Whitney Military Low Zombie 6.6 %
Mesadyne Low Zombie 5.6 %
Military Zombie Elite 1 5.1 %
Whitney Military High Zombie 3.1 %
Mesadyne High Zombie 0.9 %
No zombie drops.
Ernest #2 (With a gun)
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (39)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
4407 CA Research Special Mags 49.75 % 9
4437 CA Military Fort Mags 44.44 % 5
4444 CA Military Reactor Mags 44.44 % 5
4391 CA Special High Mags 44.44 % 5
4388 CA Special Low Mags 42.86 % 2
4383 CA Military High Mags 37.74 % 3
4414 CA Military Zombie Elite Drop 32.65 % 4
4286 CA Research High Mags 22.22 % 7
4356 CA SWAT Mags High 18.75 % 6
4474 CA Whitney Military Low Mags 18.52 % 8
4348 CA Research Mags 16.25 % 9
4484 CA Mesadyne Low Mags 15.43 % 13
4442 CA Military Reactor 11.52 % 34
4413 CA Military Zombie Elite 0 11.32 % 30
4588 CA Launch Rig 11.10 % 20
4435 CA Military Fort 9.41 % 59
4480 CA Whitney Military High Mags 8.23 % 10
4441 CA Military Reactor Zombie 7.58 % 51
4381 CA Military High 0 6.99 % 42
4294 CA Military High 1 6.99 % 43
4434 CA Military Fort Zombie 6.71 % 47
4481 CA Whitney Military Low Zombie 6.61 % 36
4591 CA Launch Rig Special High 6.23 % 43
4390 CA Special High 6.23 % 43
4483 CA Mesadyne Low 5.65 % 49
4490 CA Mesadyne Low Zombie 5.65 % 42
4471 CA Whitney Military Low 5.57 % 43
4335 CA SWAT High 5.33 % 31
4419 CA Military Zombie Elite 1 5.15 % 31
4284 CA Research High 4.43 % 57
4315 CA Research 4.17 % 31
4387 CA Special Low 3.73 % 13
4478 CA Whitney Military High Zombie 3.09 % 43
4472 CA Whitney Military High 2.95 % 38
4497 CA SWAT Mega 2.91 % 36
4346 CA Research Special Low 2.50 % 47
4487 CA Mesadyne High Mags 2.36 % 17
4491 CA Mesadyne High Zombie 0.89 % 50
4486 CA Mesadyne High 0.77 % 45
How loot works in Unturned Sections that apply to this magazine are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Weapons I
Run by CA Ernest #2 (With a gun)
You give
275 Exp
You get
Polymer Magazine ×1
CA_Military_Poly_30.dat
GUID 981144d46af54a9ca06ecf80a1038dcc
Type Magazine
Rarity Rare
ID 4031

Instantiated_Attachment_Name_Override Magazine_Standard

Size_X 1
Size_Y 2

Amount 30
Count_Min 5
Count_Max 20

Calibers 1
Caliber_0 4012

Tracer 4054

Blueprints
[
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "422506cece76491e9eac8183fcf9c50f" // Medium Ammo Box
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "1d4d3bf6310f424f859bd8f39adea4e6" // Medium Ammo Crate
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems this
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "0fe51cfc935c4bf982ade1f02bffdd4c" // Military Belt
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "85c7e3df98654739b7904ab178986180" // Military Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "5d0fc1c6806d4c4ca2d436a177410eec" // Extended Military Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "74f4d613ba2c488eae1a564eab3e3e7f" // Extended Polymer Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
]