1×2 (2)

Inventory size

45 rounds

Magazine capacity

0%

Damage

0%

Spread

Guns (11)
13 blueprints
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Extended Polymer Magazine Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Whitney Military Low Mags 27.0 %
Whitney Military High Mags 21.3 %
Mesadyne Low Mags 20.0 %
Mesadyne High Mags 18.4 %
Military Fort Mags 14.8 %
Military Reactor Mags 14.8 %
Special High Mags 14.8 %
Whitney Military Low 8.1 %
Whitney Military High 7.6 %
Mesadyne Low 7.3 %
Carepackage Armory 6.3 %
Mesadyne High 6.0 %
Military Reactor 3.8 %
Military Fort 2.7 %
Carepackage 2.6 %
Launch Rig Special High 1.8 %
Special High 1.8 %
No spawns on map.
Whitney Military Low Zombie 9.6 %
Whitney Military High Zombie 8.0 %
Mesadyne Low Zombie 7.3 %
Mesadyne High Zombie 6.9 %
Military Reactor Zombie 2.3 %
Military Fort Zombie 1.5 %
No zombie drops.
Ernest #2 (With a gun)
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (23)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
4474 CA Whitney Military Low Mags 27.01 % 8
4480 CA Whitney Military High Mags 21.26 % 10
4484 CA Mesadyne Low Mags 19.96 % 13
4487 CA Mesadyne High Mags 18.36 % 17
4437 CA Military Fort Mags 14.81 % 5
4444 CA Military Reactor Mags 14.81 % 5
4391 CA Special High Mags 14.81 % 5
4481 CA Whitney Military Low Zombie 9.65 % 36
4471 CA Whitney Military Low 8.12 % 43
4478 CA Whitney Military High Zombie 7.97 % 43
4472 CA Whitney Military High 7.63 % 38
4483 CA Mesadyne Low 7.30 % 49
4490 CA Mesadyne Low Zombie 7.30 % 42
4491 CA Mesadyne High Zombie 6.89 % 50
4408 CA Carepackage Armory 6.34 % 32
4486 CA Mesadyne High 6.01 % 45
4442 CA Military Reactor 3.84 % 34
4435 CA Military Fort 2.71 % 59
4409 CA Carepackage 2.61 % 48
4441 CA Military Reactor Zombie 2.33 % 51
4591 CA Launch Rig Special High 1.78 % 43
4390 CA Special High 1.78 % 43
4434 CA Military Fort Zombie 1.48 % 47
How loot works in Unturned Sections that apply to this magazine are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Weapons II
Run by CA Ernest #2 (With a gun)
Locked behind progression in quest Zone Trekker. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: Zone Trekker — milestone 1 of 6 reached
You give
500 Exp
You get
Extended Polymer Magazine ×1
CA_Military_Poly_45.dat
GUID 74f4d613ba2c488eae1a564eab3e3e7f
Type Magazine
Rarity Epic
ID 4822

Instantiated_Attachment_Name_Override Magazine_Standard

Size_X 1
Size_Y 2

Amount 45
Count_Min 5
Count_Max 40

Calibers 1
Caliber_0 4012

Tracer 4054

Blueprints
[
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "422506cece76491e9eac8183fcf9c50f" // Medium Ammo Box
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "1d4d3bf6310f424f859bd8f39adea4e6" // Medium Ammo Crate
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "981144d46af54a9ca06ecf80a1038dcc" // Polymer Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "0fe51cfc935c4bf982ade1f02bffdd4c" // Military Belt
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "85c7e3df98654739b7904ab178986180" // Military Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "5d0fc1c6806d4c4ca2d436a177410eec" // Extended Military Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems this
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
]