1×1 (1)

Inventory size

17 rounds

Magazine capacity

0%

Damage

0%

Spread

Guns (9)
17 blueprints
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Lebel Magazine Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Military Low Mags 100.0 %
Police Low Mags 100.0 %
Camp Ammo 50.0 %
Civilian Gun Ammo 50.0 %
Military High Mags 47.2 %
Richmans Mags 37.5 %
Police High Mags 35.7 %
Civilian Guns 35.0 %
Hunting Mags 32.6 %
PMC Low Mags 30.0 %
Research Mags 28.8 %
Research High Mags 26.7 %
Mercenaries Mags 23.8 %
PMC High Mags 23.8 %
PMC Special High Mags 19.8 %
Police Low 18.9 %
Police High 18.6 %
Research Special Mags 17.3 %
Hunting 14.4 %
Launch Rig 13.9 %
Military High 0 12.9 %
Military High 1 12.6 %
Richmans High 11.4 %
Military Low 0 11.4 %
Military Low 1 10.4 %
Research 7.4 %
Camp 7.0 %
Mesadyne Low Mags 6.7 %
Mercenaries High 5.6 %
PMC High 5.6 %
Research High 5.3 %
Research Special Low 4.4 %
BBunker Richmans Mags 4.3 %
Cache PMC Mags 4.2 %
Richmans Low 4.1 %
Mercenaries Low 3.8 %
PMC Low 3.8 %
Civilian 2.8 %
Farm 2.6 %
Mesadyne Low 2.4 %
Military Fort 2.4 %
Files 1.6 %
PMC Special High 1.5 %
Bank 1.4 %
Dumpster 1.3 %
Mesadyne High Mags 1.0 %
Cache PMC Low 0.8 %
BBunker Richmans Low 0.7 %
Fisher 0.7 %
BBunker Richmans High 0.6 %
Cache PMC High 0.6 %
Mesadyne High 0.3 %
No spawns on map.
Military Zombie Elite 0 23.1 %
Military Zombie Elite 1 22.7 %
Military Zombie 0 22.3 %
Military Zombie 1 22.3 %
Military Fort Zombie 4.6 %
Civilian Zombie 2.5 %
Mesadyne Low Zombie 2.4 %
Military Reactor Zombie 1.2 %
Mesadyne High Zombie 0.4 %
No zombie drops.
Ernest #2 (With a gun)
No vendors trade this.
No airdrops on this map drop this.
Desk #1 1.6%
Dumpster #1 1.3%
Files #1 0.8%
Files #2 0.8%
No objects drop this on this map.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (61)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
4378 CA Military Low Mags 100.00 % 1
4452 CA Police Low Mags 100.00 % 1
4255 CA Camp Ammo 50.00 % 2
4272 CA Civilian Gun Ammo 50.00 % 2
4383 CA Military High Mags 47.17 % 3
4311 CA Richmans Mags 37.50 % 5
4321 CA Police High Mags 35.71 % 5
4270 CA Civilian Guns 35.00 % 5
4342 CA Hunting Mags 32.61 % 4
4303 CA PMC Low Mags 30.00 % 5
4348 CA Research Mags 28.75 % 9
4286 CA Research High Mags 26.67 % 7
4350 CA Mercenaries Mags 23.81 % 6
4305 CA PMC High Mags 23.81 % 6
4413 CA Military Zombie Elite 0 23.08 % 30
4419 CA Military Zombie Elite 1 22.67 % 31
4411 CA Military Zombie 0 22.32 % 16
4418 CA Military Zombie 1 22.32 % 16
4363 CA PMC Special High Mags 19.84 % 7
4354 CA Police Low 18.92 % 17
4323 CA Police High 18.65 % 26
4407 CA Research Special Mags 17.25 % 9
4344 CA Hunting 14.41 % 17
4588 CA Launch Rig 13.87 % 20
4381 CA Military High 0 12.94 % 42
4294 CA Military High 1 12.59 % 43
4313 CA Richmans High 11.43 % 13
4376 CA Military Low 0 11.36 % 23
4295 CA Military Low 1 10.42 % 23
4315 CA Research 7.37 % 31
4242 CA Camp 7.04 % 33
4484 CA Mesadyne Low Mags 6.67 % 13
4367 CA Mercenaries High 5.58 % 40
4308 CA PMC High 5.58 % 41
4284 CA Research High 5.31 % 57
4434 CA Military Fort Zombie 4.62 % 47
4346 CA Research Special Low 4.42 % 47
4469 CA BBunker Richmans Mags 4.32 % 15
4464 CA Cache PMC Mags 4.20 % 14
4314 CA Richmans Low 4.08 % 40
4352 CA Mercenaries Low 3.83 % 30
4304 CA PMC Low 3.83 % 30
4400 CA Civilian 2.78 % 29
4244 CA Farm 2.65 % 35
4268 CA Civilian Zombie 2.48 % 23
4483 CA Mesadyne Low 2.44 % 49
4490 CA Mesadyne Low Zombie 2.44 % 42
4435 CA Military Fort 2.37 % 59
4568 CA Files 1.59 % 31
4361 CA PMC Special High 1.46 % 29
4236 CA Bank 1.39 % 29
4513 CA Dumpster 1.32 % 45
4441 CA Military Reactor Zombie 1.21 % 51
4487 CA Mesadyne High Mags 1.02 % 17
4462 CA Cache PMC Low 0.77 % 47
4466 CA BBunker Richmans Low 0.74 % 50
4514 CA Fisher 0.67 % 42
4467 CA BBunker Richmans High 0.64 % 54
4461 CA Cache PMC High 0.63 % 52
4491 CA Mesadyne High Zombie 0.38 % 50
4486 CA Mesadyne High 0.33 % 45
How loot works in Unturned Sections that apply to this magazine are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Weapons I
Run by CA Ernest #2 (With a gun)
You give
150 Exp
You get
Lebel Magazine ×1
CA_Lebel_17.dat
GUID 9db42e8a5f1242c392758f2e56ddaf3e
Type Magazine
Rarity Uncommon
ID 4118

Size_X 1
Size_Y 1

Amount 17
Count_Min 5
Count_Max 15

Calibers 1
Caliber_0 4119

Tracer 48

Blueprints
[
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "9236ba59d2814af2a44257b01f9d8de4" // Small Ammo Box
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "ce4fc7b260954e60b0b08e37ce5d8242" // Small Ammo Crate
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "fb8ec88301a6444a9baaeed431e2f896" // Silver Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems this
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "d4df11b47e154704a3f344cc9e3e1b15" // Extended Lebel Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "2282fbf0eaee48c881cc44ca4ca23320" // Lebel Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "5bb9f8abf12a48888388e775da34e1da" // .357 Speedloader
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "0e957063cd4846fbb39b76c3efa3655f" // Viper Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "d68e8d8cb9bb41b6b766e15d48be83a3" // Whirlwind Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
]