2×2 (4)

Inventory size

150

Stack size

17

Blueprints

17 blueprints
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Small Ammo Crate Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Military High Special Ammo 39.3 %
PMC Special Ammo 37.5 %
Mesadyne Ammo 30.8 %
Whitney Military Ammo 26.7 %
Military Reactor Ammo 25.0 %
Military Fort Ammo 20.0 %
Tier2 Ammo 11.6 %
Carepackage Armory 7.4 %
PMC Special Low 6.4 %
Military High Special 1 5.8 %
Launch Rig Special 5.8 %
Special Low 5.5 %
Military High Special 0 5.4 %
Military Reactor 4.1 %
Research Special High 3.6 %
Carepackage 3.0 %
Mesadyne High 2.9 %
PMC Special High 2.7 %
Whitney Military High 2.6 %
Research Mags 2.5 %
Military Fort 2.2 %
Mesadyne Low 2.0 %
Research Special Low 1.8 %
Whitney Military Low 1.6 %
Cache PMC Low 1.6 %
BBunker Richmans High 1.5 %
Cache PMC High 1.5 %
Research Special Mags 1.5 %
BBunker Richmans Low 1.5 %
Launch Rig Special High 1.3 %
Special High 1.3 %
Launch Rig 0.7 %
Research 0.6 %
SWAT Mega 0.6 %
Military High 1 0.5 %
Military High 0 0.4 %
No spawns on map.
Whitney Military Low Zombie 7.1 %
Mesadyne Low Zombie 6.3 %
Mesadyne High Zombie 5.1 %
Whitney Military High Zombie 4.4 %
Military Reactor Zombie 1.6 %
Military Fort Zombie 1.1 %
Military Zombie Elite 0 0.5 %
Military Zombie Elite 1 0.3 %
No zombie drops.
Bikers Vendor
Ernest #2 (With a gun)
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (44)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
4417 CA Military High Special Ammo 39.29 % 4
4333 CA PMC Special Ammo 37.50 % 4
4482 CA Mesadyne Ammo 30.77 % 5
4475 CA Whitney Military Ammo 26.67 % 6
4445 CA Military Reactor Ammo 25.00 % 5
4438 CA Military Fort Ammo 20.00 % 5
4470 CA Tier2 Ammo 11.59 % 8
4408 CA Carepackage Armory 7.40 % 32
4481 CA Whitney Military Low Zombie 7.14 % 36
4330 CA PMC Special Low 6.36 % 16
4490 CA Mesadyne Low Zombie 6.25 % 42
4291 CA Military High Special 1 5.84 % 10
4590 CA Launch Rig Special 5.79 % 10
4387 CA Special Low 5.54 % 13
4385 CA Military High Special 0 5.42 % 9
4491 CA Mesadyne High Zombie 5.13 % 50
4478 CA Whitney Military High Zombie 4.44 % 43
4442 CA Military Reactor 4.14 % 34
4316 CA Research Special High 3.60 % 25
4409 CA Carepackage 3.05 % 48
4486 CA Mesadyne High 2.88 % 45
4361 CA PMC Special High 2.68 % 29
4472 CA Whitney Military High 2.55 % 38
4348 CA Research Mags 2.50 % 9
4435 CA Military Fort 2.20 % 59
4483 CA Mesadyne Low 2.00 % 49
4346 CA Research Special Low 1.82 % 47
4471 CA Whitney Military Low 1.60 % 43
4462 CA Cache PMC Low 1.60 % 47
4441 CA Military Reactor Zombie 1.60 % 51
4467 CA BBunker Richmans High 1.51 % 54
4461 CA Cache PMC High 1.51 % 52
4407 CA Research Special Mags 1.50 % 9
4466 CA BBunker Richmans Low 1.50 % 50
4591 CA Launch Rig Special High 1.33 % 43
4390 CA Special High 1.33 % 43
4434 CA Military Fort Zombie 1.11 % 47
4588 CA Launch Rig 0.68 % 20
4315 CA Research 0.64 % 31
4497 CA SWAT Mega 0.59 % 36
4413 CA Military Zombie Elite 0 0.54 % 30
4294 CA Military High 1 0.54 % 43
4381 CA Military High 0 0.40 % 42
4419 CA Military Zombie Elite 1 0.27 % 31
How loot works in Unturned Sections that apply to this supply are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Daytime Bikers Armory
Run by CA Bikers Vendor
Locked behind progression in quest CA Bikers Vendor's dialogue. The shop opens at 2 different stages of that quest with slightly different dialogue lines, but the offers are the same.
You give
350 Exp
You get
Small Ammo Crate ×1
Bikers Armory Tokens are a custom shop currency: earn them at Daytime Bikers Armory, spend at Nighttime Bikers Armory. Higher-tier offers may be hidden until you have enough.
Weapons I
Run by CA Ernest #2 (With a gun)
You give
250 Exp
You get
Small Ammo Crate ×1
CA_Small_Crate.dat
GUID ce4fc7b260954e60b0b08e37ce5d8242
Type Supply
Rarity Rare
ID 4144

Size_X 2
Size_Y 2

Amount 150
Count_Min 120
Count_Max 150

Blueprints
[
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "9236ba59d2814af2a44257b01f9d8de4" // Small Ammo Box
		Effect "c6330fb1d74e4805b298de4c10510bed" // CA_Refill_Ammobox
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems this
		Effect "c6330fb1d74e4805b298de4c10510bed" // CA_Refill_Ammobox
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "9db42e8a5f1242c392758f2e56ddaf3e" // Lebel Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "0e957063cd4846fbb39b76c3efa3655f" // Viper Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "fb8ec88301a6444a9baaeed431e2f896" // Silver Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "d68e8d8cb9bb41b6b766e15d48be83a3" // Whirlwind Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "2282fbf0eaee48c881cc44ca4ca23320" // Lebel Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "5bb9f8abf12a48888388e775da34e1da" // .357 Speedloader
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "d4df11b47e154704a3f344cc9e3e1b15" // Extended Lebel Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
]

InventoryAudio core.masterbundle:Sounds/Inventory/SmallGunAttachment.asset