5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
300m
Range
0.83 RPS
Firerate
0.35%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
0%
Movement Speed
2 to 2 (60%)
Recoil X
4 to 6 (60%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 93 | 68 | 51 | 51 |
| Zombie | 143 | 66 | 33 | 33 |
| Animal | 108 | 79 | 59 | - |
Structure Damage
| Damage | |
|---|---|
| Barricade | 25 |
| Structure | 20 |
| Vehicle | 35 |
| Resource | 25 |
| Object | 30 |
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
| Spawn Id | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 4384 | California Military High Guns | 50.00 % | 2 |
| 4408 | California Carepackage Armory | 6.54 % | 15 |
| 4409 | California Carepackage | 4.58 % | 30 |
| 4381 | California Military High | 2.50 % | 31 |
GUID 0c3dab05b13449ca836e62b0f646ab76
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 4009
Size_X 5
Size_Y 2
Size_Z 0.45
Magazine 4010
Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel
Ammo_Min 1
Ammo_Max 8
Safety
Semi
Attachment_Calibers 1
Attachment_Caliber_0 1
Magazine_Calibers 1
Magazine_Caliber_0 4009
Range 300
Firerate 50
Action Bolt
Player_Damage 85
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 110
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.3
Animal_Damage 99
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 25
Structure_Damage 20
Vehicle_Damage 35
Resource_Damage 25
Object_Damage 30
Durability 0.35
Ballistic_Drop 0.0015
Ballistic_Steps 20
Ballistic_Travel 15
Spread_Aim 0.01
Spread_Hip 0.25
Recoil_Min_X 2
Recoil_Min_Y 4
Recoil_Max_X 2
Recoil_Max_Y 6
Recover_X 0.6
Recover_Y 0.6
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1
Muzzle 4
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 4009
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27