5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

300m

Range

0.83 RPS

Firerate

0.35%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

2 to 2 (60%)

Recoil X

4 to 6 (60%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 93 68 51 51
Zombie 143 66 33 33
Animal 108 79 59 -
Structure Damage
Low Caliber
Damage
Barricade 25
Structure 20
Vehicle 35
Resource 25
Object 30

Magazines (1)

Magazines that can be attached to this weapon

Barrels (1)

Barrels that can be attached to this weapon

2 blueprints
Repair
Repair lvl.1
0%
+
2 x
=
100%
Tool
=
3 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Spawn Tables
Spawn Id Spawn Name Drop Chance Pool Size
4384 California Military High Guns 50.00 % 2
4408 California Carepackage Armory 6.54 % 15
4409 California Carepackage 4.58 % 30
4381 California Military High 2.50 % 31
CA_M24.dat
GUID 0c3dab05b13449ca836e62b0f646ab76
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 4009

Size_X 5
Size_Y 2
Size_Z 0.45

Magazine 4010

Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel

Ammo_Min 1
Ammo_Max 8

Safety
Semi

Attachment_Calibers 1
Attachment_Caliber_0 1

Magazine_Calibers 1
Magazine_Caliber_0 4009

Range 300
Firerate 50
Action Bolt

Player_Damage 85
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 110
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.3

Animal_Damage 99
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 25
Structure_Damage 20
Vehicle_Damage 35
Resource_Damage 25
Object_Damage 30

Durability 0.35

Ballistic_Drop 0.0015
Ballistic_Steps 20
Ballistic_Travel 15

Spread_Aim 0.01
Spread_Hip 0.25

Recoil_Min_X 2
Recoil_Min_Y 4
Recoil_Max_X 2
Recoil_Max_Y 6

Recover_X 0.6
Recover_Y 0.6

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 4

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 4009
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27