1×2 (2)

Inventory size

Secondary

Hand slot

1.5 m

Range

0.125%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat damage
Skull Spine Leg Arm
Player 11 8 6 6
Zombie 11 6 3 3
Animal 11 6 3
Other damage
Standard caliber
Barricade 10
Structure 10
Vehicle 10
Resource 5
Object 2
101 blueprints
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
+
=
100%
Repair
Repair lvl.1
0%
+
4 x
+
=
100%
Repair
Repair lvl.1
0%
+
4 x
+
=
100%
Repair
Repair lvl.2
0%
+
6 x
+
=
100%
Repair
0%
+
3 x
+
=
100%
Furniture
Craft lvl.3
4 x
+
4 x
+
=
Furniture
Craft lvl.1
2 x
+
2 x
+
=
Furniture
Craft lvl.3
2 x
+
2 x
+
=
Utilities
Craft lvl.3
2 x
+
2 x
+
+
+
=
Utilities
Craft lvl.3
+
+
+
=
Gear
+
=
2 x
Gear
+
=
3 x
Repair
Repair lvl.2
0%
+
5 x
+
=
100%
Repair
Repair lvl.1
0%
+
5 x
+
=
100%
Repair
0%
+
3 x
+
=
100%
Furniture
Craft lvl.1
2 x
+
2 x
+
=
Utilities
Craft lvl.3
+
+
+
=
Furniture
Craft lvl.3
6 x
+
5 x
+
=
Barricade
Craft lvl.1
5 x
+
=
Repair
0%
+
2 x
+
=
100%
Repair
Repair lvl.2
0%
+
4 x
+
=
100%
Repair
Repair lvl.1
0%
+
4 x
+
=
100%
Repair
Repair lvl.2
0%
+
4 x
+
=
100%
Furniture
Craft lvl.2
+
2 x
+
=
Gear
3 x
+
=
Gear
2 x
+
=
Repair
Repair lvl.3
0%
+
7 x
+
=
100%
Repair
0%
+
2 x
+
=
100%
Repair
0%
+
2 x
+
=
100%
Repair
Repair lvl.3
0%
+
4 x
+
=
100%
Repair
0%
+
3 x
+
=
100%
Repair
0%
+
3 x
+
=
100%
Repair
Repair lvl.1
0%
+
4 x
+
=
100%
Utilities
Craft lvl.3
2 x
+
5 x
+
=
Utilities
Craft lvl.2
4 x
+
3 x
+
2 x
+
+
=
Utilities
Craft lvl.3
6 x
+
6 x
+
+
=
Craft lvl.3
2 x
+
4 x
+
2 x
+
3 x
+
=
Utilities
Craft lvl.3
6 x
+
6 x
+
2 x
+
2 x
+
+
=
Repair
Repair lvl.1
0%
+
2 x
+
=
100%
Repair
Repair lvl.2
0%
+
4 x
+
=
100%
Repair
0%
+
3 x
+
=
100%
Repair
Repair lvl.1
0%
+
4 x
+
=
100%
Repair
Repair lvl.3
0%
+
8 x
+
=
100%
Repair
Repair lvl.1
0%
+
4 x
+
=
100%
Repair
Repair lvl.3
0%
+
8 x
+
=
100%
Furniture
Craft lvl.1
2 x
+
2 x
+
=
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Utilities
Craft lvl.3
+
+
+
=
Barricade
Craft lvl.3
4 x
+
3 x
+
=
Tool
Craft lvl.1
2 x
+
+
=
Repair
Repair lvl.1
0%
+
+
+
=
100%
Repair
Repair lvl.2
0%
+
4 x
+
=
100%
Repair
Repair lvl.2
0%
+
4 x
+
=
100%
Repair
0%
+
6 x
+
=
100%
Repair
Repair lvl.1
0%
+
5 x
+
=
100%
Repair
0%
+
3 x
+
=
100%
Repair
Repair lvl.2
0%
+
3 x
+
=
100%
Repair
0%
+
4 x
+
=
100%
Repair
0%
+
2 x
+
=
100%
Repair
Repair lvl.3
0%
+
10 x
+
=
100%
Repair
Repair lvl.2
0%
+
7 x
+
=
100%
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Repair
0%
+
4 x
+
=
100%
Repair
Repair lvl.2
0%
+
5 x
+
=
100%
Repair
Repair lvl.2
0%
+
5 x
+
=
100%
Barricade
Craft lvl.2
2 x
+
2 x
+
2 x
+
+
+
4 x
+
=
Tool
Craft lvl.2
5 x
+
=
Utilities
Craft lvl.2
5 x
+
5 x
+
+
=
Furniture
Craft lvl.3
4 x
+
7 x
+
5 x
+
=
Furniture
Craft lvl.3
+
=
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Repair
Repair lvl.2
0%
+
7 x
+
=
100%
Repair
Repair lvl.1
0%
+
5 x
+
=
100%
Utilities
Craft lvl.2
5 x
+
+
+
=
Utilities
Craft lvl.2
+
2 x
+
=
Furniture
Craft lvl.2
3 x
+
+
=
Furniture
Craft lvl.3
3 x
+
3 x
+
=
Utilities
Craft lvl.1
+
=
Repair
Repair lvl.1
0%
+
5 x
+
=
100%
Furniture
Craft lvl.3
+
3 x
+
=
Utilities
Craft lvl.3
5 x
+
3 x
+
2 x
+
2 x
+
=
Utilities
Craft lvl.3
7 x
+
=
Utilities
Craft lvl.2
4 x
+
4 x
+
+
=
Repair
Repair lvl.2
0%
+
3 x
+
=
100%
Barricade
Craft lvl.3
4 x
+
4 x
+
6 x
+
+
+
6 x
+
=
Barricade
Craft lvl.3
3 x
+
3 x
+
4 x
+
+
+
4 x
+
=
Repair
Repair lvl.2
0%
+
4 x
+
=
100%
Furniture
Craft lvl.2
3 x
+
+
=
Furniture
Craft lvl.2
3 x
+
+
=
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Repair
Repair lvl.3
0%
+
8 x
+
=
100%
Repair
0%
+
2 x
+
=
100%
Repair
Repair lvl.2
0%
+
3 x
+
=
100%
Barricade
7 x
+
=
Barricade
Craft lvl.3
6 x
+
=
Furniture
Craft lvl.3
5 x
+
7 x
+
=
Utilities
Craft lvl.3
+
2 x
+
=
Utilities
Craft lvl.3
3 x
+
4 x
+
=
Other ways to get this melee Off-map sources rolled from a loot pool
Fishing rods (2)
Unturned Fishing Rod Mk.III icon 0.53 %
Unturned Fishing Rod Mk.II icon 0.50 %
Spawn tables (26)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
57113 Metro Deadzone Black Mechanic 26.32 % 6
38138 S IO Tools 20.00 % 6
164 Gas Tools 18.18 % 7
7173 Ashley 2 rare 14.29 % 6
0 WV Mechanic 13.39 % 12
7116 Kuwait Mechanic Tools 8.33 % 7
7049 Kuwait Construction Melee 7.14 % 8
57154 Metro Dorms 02 Mats 6.21 % 11
163 Gas 6.04 % 44
703 Peaks Gas 6.04 % 44
162 PEI Gas 6.04 % 44
562 Russia Gas 6.04 % 44
365 Washington Gas 6.04 % 44
443 Yukon Gas 6.04 % 44
57038 Metro Mechanic 4.54 % 17
7177 Ashley 0 spawns 4.29 % 21
7032 Kuwait Airdrop Low 3.85 % 18
57004 Metro Fish Mats High 3.54 % 18
7115 Kuwait Mechanic 3.33 % 14
7275 7275 Kuwait Construction Zephaniah 2.86 % 11
7050 Kuwait Construction 2.86 % 32
10091 Cliffs Airdrop Supplies 2.17 % 16
57068 Metro Construction 0.99 % 39
57160 Metro Dorms 05 Random 0.61 % 184
57147 Metro Fishing Rod THICCER 0.53 % 38
57007 Metro Fishing Rod THICC 0.50 % 48
How loot works in Unturned Sections that apply to this melee are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Angela's Parts
Run by IDF Mechanic Angela
You give
450 Exp
You get
Blowtorch ×1
You give
450 Exp
You get
Blowtorch ×1
Tools
Run by Metro Trader #10
You give
300 Exp
You get
Blowtorch ×1
You give
Blowtorch ×1
You get
300 Exp
Corporal Matthieu's stock
Run by France Corporal Matthieu
You give
Blowtorch ×1
You get
30 Exp
You give
Blowtorch ×1
You get
30 Exp
Timon's Spare Parts
Run by Greek Military Mechanic Timon
You give
Blowtorch ×1
You get
20 Exp
Enlapis's Shop
Run by (辅助作者)Enlapis
You give
100 Exp
You get
Blowtorch ×1
Blowtorch.dat
GUID 5830b84bf8074caa91cf3f4dde0dd19e
Type Melee
Rarity Uncommon
Useable Melee
Slot Secondary
ID 76

Size_X 1
Size_Y 2
Size_Z 0.4
Size2_Z 0.35

Range 1.5

Player_Damage 10
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 10
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 10
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 10
Resource_Damage 5
Object_Damage 2

Durability 0.125

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "21ede8ebffb14c5580e8c7ad149e335e x 2" // Metal Scrap
		RequiresNearbyCraftingTags
		[
			"7b82c125a5a54984b8bb26576b59e977" // Workbench
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Repair
Repeated