2×2 (4)

Inventory size

Secondary

Hand slot

Semi, Safety

Firemodes

45 m

Range

600 RPM

Fire rate

0.25%

Durability loss per shot

Damage
Shotgun · 6 pellets/shot
Combat damage
Skull Spine Leg Arm
Player
17 × 6
102
17 × 6
102
12.3 × 6
73.8
12.3 × 6
73.8
Zombie
25 × 6
150
25 × 6
150
18.1 × 6
108.6
18.1 × 6
108.6
Animal
25 × 6
150
25 × 6
150
18.1 × 6
108.6
Other damage
Standard caliber
Barricade 7 × 6 = 42
Structure 4 × 6 = 24
Vehicle 5 × 6 = 30
Resource 5 × 6 = 30
Object 8 × 6 = 48
Range & ballistics
Full damage at every distance up to 45 m. No falloff curve.
100%0%50%0 m45 m
Max range
45 m
Alert radius
48 m
Bullet drop
×4
Recoil
100°200°300°400°aim
Control
Wild
Simulation
Semi, 5 taps · 10 rps
Side bias
Random side-to-side
Up kick / shot
60°
Side kick / shot
±15°
Recovery
90% / 90%
2 blueprints
Repair
Repair lvl.1
0%
+
5 x
+
=
100%
Salvage
=
3 x
Spawn tables (27)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
2153 Milita France Guns 16.39 % 6
38135 S IO France Militia Gun 15.38 % 5
1034 Greece Carepackage Roadwarrior 14.29 % 3
768 Syndicate Guns 13.33 % 7
229 Militia Guns 11.11 % 6
632 Mafia Weapons 6.67 % 5
956 Carepackage Arena 2.15 % 43
2157 France Milita France 2.04 % 17
2151 Milita France 2.04 % 17
2163 France Milita Special France 1.57 % 46
2175 France Rula France Living 1.57 % 46
2158 Milita Special France 1.57 % 46
2174 Rula France Living 1.57 % 46
580 Mafia 1.33 % 12
579 Russia Mafia 1.33 % 12
2184 France Milita Super France 1.24 % 53
2180 Milita Super France 1.24 % 53
710 Peaks Syndicate 0.76 % 37
690 Syndicate 0.76 % 37
228 Militia 0.46 % 49
227 PEI Militia 0.46 % 47
380 Washington Militia 0.46 % 47
2168 France Rula France Canteen 0.41 % 33
2167 Rula France Canteen 0.41 % 33
2173 France Rula France Hydro 0.28 % 52
2172 Rula France Hyrdro 0.28 % 53
674 Mafia Zombie 0.13 % 32
How loot works in Unturned Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
Determinator.dat
GUID ac73fb1922374ef18a8e7c04d1403ba3
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 1480

Size_X 2
Size_Y 2
Size_Z 0.45
Size2_Z 0.45

Magazine 113

Ammo_Min 1
Ammo_Max 8

Safety
Semi

Caliber 8

Range 45
Firerate 4
Action Trigger

Player_Damage 17
Player_Leg_Multiplier 0.725
Player_Arm_Multiplier 0.725
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1

Zombie_Damage 25
Zombie_Leg_Multiplier 0.725
Zombie_Arm_Multiplier 0.725
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1

Animal_Damage 25
Animal_Leg_Multiplier 0.725
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1

Barricade_Damage 7
Structure_Damage 4
Vehicle_Damage 5
Resource_Damage 5
Object_Damage 8

Durability 0.25

Aim_In_Duration 0.15
Spread_Aim 0.6
Spread_Angle_Degrees 3.43

Ballistic_Steps 1

Recoil_Min_X -15
Recoil_Min_Y 55
Recoil_Max_X 15
Recoil_Max_Y 65

Recover_X 0.9
Recover_Y 0.9

Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.1
Shake_Max_X 0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.15

Muzzle 3

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
				Amount 5
			}
			{
				ID "5830b84bf8074caa91cf3f4dde0dd19e" // Blowtorch
				Delete false
			}
		]
		Skill Repair
		Skill_Level 1
		RequiresNearbyCraftingTags
		[
			"7b82c125a5a54984b8bb26576b59e977" // Workbench
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "21ede8ebffb14c5580e8c7ad149e335e x 3" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]