4 blueprints
No blueprints found matching your search.
12 Gauge Shells
Where to find this Item
Outside the map
This spawn is outside the visible chart area.
Item spawns
Cliffs Police High Magazine
…
100.0 %
Police High Ammo
…
100.0 %
RCMP Magazines
…
100.0 %
Police Bluntforce
…
66.7 %
Cliffs Police High Cliffs
…
50.0 %
GIGN Low France Ammo
…
50.0 %
Greece Police Magazines High
…
42.9 %
Police Low France Magazines
…
33.3 %
Police Low Peaks Magazines
…
33.3 %
Milita France Ammo
…
30.0 %
Moai Ammo
…
25.0 %
PEI RCMP
…
20.9 %
RCMP
…
20.9 %
Yukon RCMP
…
20.9 %
Greece Carepackage Combatready
…
20.6 %
Camp France Magazines
…
20.0 %
Military Low France Ammo
…
15.0 %
Farm France Magazines
…
14.3 %
Camp France
…
13.8 %
France Camp
…
13.8 %
France Police Low France
…
11.1 %
GIGN Low France Magazines
…
11.1 %
Police Low France
…
11.1 %
Easter Airdrop Magazines
…
10.7 %
France GIGN Low France
…
10.3 %
GIGN Low France
…
10.3 %
Police High
…
9.1 %
Russia Police High
…
9.1 %
Syndicate Ammo
…
9.1 %
France Police High France
…
8.9 %
Police High France
…
8.9 %
France GIGN High France
…
8.1 %
GIGN High France
…
8.1 %
Peaks Police Low Peaks
…
7.0 %
Police Low Peaks
…
7.0 %
California Hunting Ammo
…
5.9 %
Peaks Police High Peaks
…
5.1 %
Police High Peaks
…
5.1 %
France Milita France
…
4.5 %
Milita France
…
4.5 %
Farm France
…
4.2 %
France Farm
…
4.2 %
Carepackage Russia
…
3.9 %
Russia Carepackage Russia
…
3.9 %
France Milita Special France
…
3.4 %
France Rula France Living
…
3.4 %
Milita Special France
…
3.4 %
Rula France Living
…
3.4 %
Easter Airdrop
…
3.2 %
Washington Police
…
3.2 %
Greece Military Magazines High
…
3.1 %
France Milita Super France
…
2.7 %
Milita Super France
…
2.7 %
Greece Police High
…
2.4 %
Moai High
…
2.3 %
France Military Low France
…
1.4 %
Military Low France
…
1.4 %
France Military High France
…
1.3 %
Military High France
…
1.3 %
Xmas Presents
…
1.3 %
France Rula France Canteen
…
0.9 %
Rula France Canteen
…
0.9 %
Peaks Syndicate
…
0.9 %
Syndicate
…
0.9 %
California Hunting
…
0.9 %
France Rula France Hydro
…
0.6 %
Rula France Hyrdro
…
0.6 %
Greece Military High
…
0.6 %
Greece Military Special
…
0.5 %
No spawns on map.
Zombie drops
No zombie drops.
NPC vendors
No vendors on this map.
Airdrop locations
No airdrops on this map drop this.
Drops from objects
Present #1
…
1.3%
Present #2
…
1.3%
Present #3
…
1.3%
Present #4
…
1.3%
Present #5
…
1.3%
No objects drop this on this map.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables
(69)
Useful for modders. Each row links to the spawn table's page.
How loot works in Unturned
Sections that apply to this magazine are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot
on a server-set timer (
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that
zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when
interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a
cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either
skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets,
or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with
rewards scaling roughly by
√players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch
pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items
from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on
server-side timers and are independent of regular item spawn points.
Shells_8.dat
GUID 8031e39dd5664b74ba0b104728413cef
Type Magazine
Rarity Rare
ID 113
Size_X 1
Size_Y 1
Size_Z 0.25
Amount 8
Count_Min 2
Count_Max 7
Calibers 1
Caliber_0 8
Pellets 6
Tracer 48
Blueprints
[
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems this
Effect "03caec479dd2475c92e1c326e1720140" // Casing
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems
[
{
ID this
Prioritization LowestAmount
CountEmptyAsOne true
}
]
OutputItems "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Delete_Empty