1×1 (1)

Inventory size

8 rounds

Magazine capacity

0%

Damage

0%

Spread

Guns (3)
4 blueprints
Ammunition
Salvage
Ammunition
Ammunition
Spawn tables (69)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
10054 Cliffs Police High Magazine 100.00 % 1
636 Police High Ammo 100.00 % 1
248 RCMP Magazines 100.00 % 1
544 Police Bluntforce 66.67 % 2
10002 Cliffs Police High Cliffs 50.00 % 6
2109 GIGN Low France Ammo 50.00 % 2
1021 Greece Police Magazines High 42.86 % 3
2072 Police Low France Magazines 33.33 % 2
762 Police Low Peaks Magazines 33.33 % 2
2152 Milita France Ammo 30.00 % 2
6662 Moai Ammo 25.00 % 8
245 PEI RCMP 20.88 % 11
246 RCMP 20.88 % 11
463 Yukon RCMP 20.88 % 11
1035 Greece Carepackage Combatready 20.61 % 11
2004 Camp France Magazines 20.00 % 5
2080 Military Low France Ammo 15.00 % 3
2013 Farm France Magazines 14.29 % 7
2006 Camp France 13.75 % 10
2007 France Camp 13.75 % 10
2073 France Police Low France 11.11 % 9
2110 GIGN Low France Magazines 11.11 % 5
2069 Police Low France 11.11 % 9
6631 Easter Airdrop Magazines 10.70 % 17
2112 France GIGN Low France 10.32 % 15
2107 GIGN Low France 10.32 % 15
549 Police High 9.09 % 15
548 Russia Police High 9.09 % 15
770 Syndicate Ammo 9.09 % 2
2078 France Police High France 8.89 % 16
2074 Police High France 8.89 % 16
2119 France GIGN High France 8.05 % 38
2113 GIGN High France 8.05 % 38
693 Peaks Police Low Peaks 7.02 % 12
687 Police Low Peaks 7.02 % 12
4341 California Hunting Ammo 5.88 % 2
694 Peaks Police High Peaks 5.10 % 22
686 Police High Peaks 5.10 % 22
2157 France Milita France 4.48 % 17
2151 Milita France 4.48 % 17
2015 Farm France 4.23 % 18
2016 France Farm 4.23 % 18
615 Carepackage Russia 3.90 % 33
614 Russia Carepackage Russia 3.90 % 33
2163 France Milita Special France 3.45 % 46
2175 France Rula France Living 3.45 % 46
2158 Milita Special France 3.45 % 46
2174 Rula France Living 3.45 % 46
6608 Easter Airdrop 3.24 % 30
331 Washington Police 3.17 % 11
1009 Greece Military Magazines High 3.07 % 6
2184 France Milita Super France 2.72 % 53
2180 Milita Super France 2.72 % 53
1018 Greece Police High 2.44 % 12
6625 Moai High 2.27 % 23
2084 France Military Low France 1.42 % 15
2079 Military Low France 1.42 % 15
2089 France Military High France 1.27 % 34
2085 Military High France 1.27 % 34
961 Xmas Presents 1.26 % 58
2168 France Rula France Canteen 0.90 % 33
2167 Rula France Canteen 0.90 % 33
710 Peaks Syndicate 0.86 % 37
690 Syndicate 0.86 % 37
4344 California Hunting 0.86 % 19
2173 France Rula France Hydro 0.61 % 52
2172 Rula France Hyrdro 0.61 % 53
1001 Greece Military High 0.55 % 33
1010 Greece Military Special 0.49 % 44
How loot works in Unturned Sections that apply to this magazine are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
Shells_8.dat
GUID 8031e39dd5664b74ba0b104728413cef
Type Magazine
Rarity Rare
ID 113

Size_X 1
Size_Y 1
Size_Z 0.25

Amount 8
Count_Min 2
Count_Max 7

Calibers 1
Caliber_0 8

Pellets 6

Tracer 48

Blueprints
[
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems this
		Effect "03caec479dd2475c92e1c326e1720140" // Casing
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems
		[
			{
				ID this
				Prioritization LowestAmount
				CountEmptyAsOne true
			}
		]
		OutputItems "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

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