5×2 (10)

Inventory size

Primary

Hand slot

Semi, Safety

Firemodes

35 m

Range

73 RPM

Fire rate

0.22%

Durability loss per shot

Sight, Tactical, Grip

Attachment hooks

Damage
Shotgun · 6 pellets/shot
Combat damage
Skull Spine Leg Arm
Player
48 × 6
288
32 × 6
192
28 × 6
168
28 × 6
168
Zombie
48 × 6
288
32 × 6
192
28 × 6
168
28 × 6
168
Animal
48 × 6
288
32 × 6
192
28 × 6
168
Other damage
Standard caliber
Barricade 10 × 6 = 60
Structure 7 × 6 = 42
Vehicle 10 × 6 = 60
Resource 10 × 6 = 60
Object 12 × 6 = 72
Range & ballistics
Full damage at every distance up to 35 m. No falloff curve.
100%0%50%0 m35 m
Max range
35 m
Alert radius
48 m
Bullet drop
×4
Recoil
50°100°150°200°250°aim
Control
Wild
Simulation
Semi, 5 taps · 1.2 rps
Side bias
Random side-to-side
Up kick / shot
37.5°
Side kick / shot
±10°
Recovery
60% / 60%
Chevron Scope
Chevron Scope
4× zoom Spread -20%
Shadowstalker Mk. II Scope
Shadowstalker Mk. II Scope
20× zoom Spread -30%
Schofield Iron Sights
Schofield Iron Sights
1× zoom
Sabertooth Iron Sights
Sabertooth Iron Sights
1× zoom
Makeshift Scope
Makeshift Scope
6× zoom Spread -20%
Bulldog Iron Sights
Bulldog Iron Sights
1× zoom
7x Scope
7x Scope
7× zoom Spread -30%
Augewehr Scope
Augewehr Scope
4× zoom Spread -20%
Zubeknakov Iron Sights
Zubeknakov Iron Sights
1× zoom
Timberwolf Iron Sights
Timberwolf Iron Sights
1× zoom
Cross Scope
Cross Scope
6× zoom Spread -20%
Peacemaker Iron Sights
Peacemaker Iron Sights
1× zoom
Compound Iron Sights
Compound Iron Sights
1× zoom
Devil's Bane Iron Sights
Devil's Bane Iron Sights
1× zoom
Swissgewehr Iron Sights
Swissgewehr Iron Sights
1× zoom
Matamorez Iron Sights
Matamorez Iron Sights
1× zoom
Eaglefire Iron Sights
Eaglefire Iron Sights
1× zoom
Yuri Iron Sights
Yuri Iron Sights
1× zoom
Snayperskya Iron Sights
Snayperskya Iron Sights
1× zoom
Military Nightvision Scope
Military Nightvision Scope
6× zoom Military NV Spread -20%
Nykorev Iron Sights
Nykorev Iron Sights
1× zoom
Maschinengewehr Iron Sights
Maschinengewehr Iron Sights
1× zoom
Empire Iron Sights
Empire Iron Sights
1× zoom
Vonya Iron Sights
Vonya Iron Sights
1× zoom
Viper Iron Sights
Viper Iron Sights
1× zoom
Scalar Iron Sights
Scalar Iron Sights
1× zoom
Rocket Iron Sights
Rocket Iron Sights
1× zoom
PDW Iron Sights
PDW Iron Sights
1× zoom
Dot Sight
Dot Sight
1× zoom Holographic
Kobra Sight
Kobra Sight
1× zoom Holographic
Hawkhound Iron Sights
Hawkhound Iron Sights
1× zoom
8x Scope
8x Scope
8× zoom Spread -30%
Maplestrike Iron Sights
Maplestrike Iron Sights
1× zoom
Rifle Iron Sights
Rifle Iron Sights
1× zoom
Shadowstalker Scope
Shadowstalker Scope
6× zoom Spread -30%
Calling Card Iron Sights
Calling Card Iron Sights
1× zoom
Crossbow Iron Sights
Crossbow Iron Sights
1× zoom
Grizzly Iron Sights
Grizzly Iron Sights
1× zoom
Halo Sight
Halo Sight
1× zoom Holographic
Nightraider Iron Sights
Nightraider Iron Sights
1× zoom
Sportshot Iron Sights
Sportshot Iron Sights
1× zoom
Heartbreaker Iron Sights
Heartbreaker Iron Sights
1× zoom
Dragonfang Iron Sights
Dragonfang Iron Sights
1× zoom
Ekho Iron Sights
Ekho Iron Sights
1× zoom
Bluntforce Iron Sights
Bluntforce Iron Sights
1× zoom
Fusilaut Iron Sights
Fusilaut Iron Sights
1× zoom
16x Scope
16x Scope
16× zoom Spread -40%
2 blueprints
Repair
0%
+
4 x
+
=
100%
Salvage
=
3 x
Spawn tables (29)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
247 RCMP Guns 100.00 % 1
544 Police Bluntforce 33.33 % 2
2071 Police Low France Guns 33.33 % 2
761 Police Low Peaks Guns 33.33 % 2
10053 Cliffs Police High Guns 20.00 % 4
2108 GIGN Low France Guns 11.11 % 5
1035 Greece Carepackage Combatready 8.68 % 11
245 PEI RCMP 7.41 % 11
246 RCMP 7.41 % 11
463 Yukon RCMP 7.41 % 11
10002 Cliffs Police High Cliffs 6.25 % 6
2073 France Police Low France 5.56 % 9
2069 Police Low France 5.56 % 9
10055 Cliffs Police High Vest 5.00 % 2
2078 France Police High France 4.44 % 16
2074 Police High France 4.44 % 16
615 Carepackage Russia 3.90 % 33
614 Russia Carepackage Russia 3.90 % 33
693 Peaks Police Low Peaks 3.51 % 12
687 Police Low Peaks 3.51 % 12
694 Peaks Police High Peaks 2.55 % 22
686 Police High Peaks 2.55 % 22
956 Carepackage Arena 2.15 % 43
2112 France GIGN Low France 1.59 % 15
2107 GIGN Low France 1.59 % 15
331 Washington Police 1.59 % 11
961 Xmas Presents 1.26 % 58
2119 France GIGN High France 1.24 % 38
2113 GIGN High France 1.24 % 38
How loot works in Unturned Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Coalition Armory
Run by Armory Supply Kyle
Locked behind progression in quest Armory Supply Kyle's dialogue. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: Armory Supply Kyle's dialogue — reached
You give
1,500 Exp
You get
Bluntforce ×1
Bluntforce.dat
GUID 2047f537c56442b5aabe535caf819bda
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 112

Size_X 5
Size_Y 2
Size_Z 0.45
Size2_Z 0.85

Sight 114
Magazine 113

Hook_Sight
Hook_Tactical
Hook_Grip

Ammo_Min 1
Ammo_Max 8

Safety
Semi

Caliber 8

Range 35
Firerate 40
Action Pump

Player_Damage 40
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 40
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2

Animal_Damage 40
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2

Barricade_Damage 10
Structure_Damage 7
Vehicle_Damage 10
Resource_Damage 10
Object_Damage 12

Durability 0.22

Spread_Aim 0.8
Spread_Angle_Degrees 5.71

Ballistic_Steps 1

Recoil_Min_X -10
Recoil_Min_Y 35
Recoil_Max_X 10
Recoil_Max_Y 40

Recover_X 0.6
Recover_Y 0.6

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 4

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
				Amount 4
			}
			{
				ID "5830b84bf8074caa91cf3f4dde0dd19e" // Blowtorch
				Delete false
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		RequiresNearbyCraftingTags
		[
			"7b82c125a5a54984b8bb26576b59e977" // Workbench
		]
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "21ede8ebffb14c5580e8c7ad149e335e x 3" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]