1×1 (1)

Inventory size

+5%

Water

+5%

Food

+10

Night vision

8 blueprints
Salvage
Craft lvl.2
5 x
=
Supply
Craft lvl.1
+
2 x
+
+
=
Utilities
Craft lvl.3
2 x
+
2 x
+
+
+
=
Supply
Craft lvl.3
+
+
+
=
Gear
4 x
+
=
Tool
Craft lvl.3
+
4 x
+
10 x
+
2 x
+
3 x
+
=
Tool
Craft lvl.2
+
+
+
=
Tool
Craft lvl.2
+
+
+
=
Other ways to get this water Off-map sources rolled from a loot pool
Fishing rods (3)
Unturned Fishing Rod Mk.I icon 2.63 %
Unturned Fishing Rod Mk.III icon 1.75 %
Unturned Fishing Rod Mk.II icon 1.99 %
Spawn tables (78)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
172 Construction Rare 50.00 % 2
400 Civilian America Supplies 33.33 % 3
472 Civilian Arctic Supplies 33.33 % 3
285 Civilian Canada Supplies 33.33 % 3
2063 Civilian France Supplies 33.33 % 3
713 Peaks Post 33.33 % 3
277 PEI Post 33.33 % 3
278 Post 33.33 % 3
574 Russia Post 33.33 % 3
393 Washington Post 33.33 % 3
465 Yukon Post 33.33 % 3
57041 Metro Civ Tech 27.76 % 6
0 Lighthouse Junk 20.00 % 5
57105 Metro Deadzone Mine Materials 19.61 % 7
57071 Metro Construction Mats 12.87 % 12
57101 Metro Deadzone Mine 12.45 % 14
280 Civilian Canada 11.85 % 20
2058 Civilian France 11.85 % 14
692 Civilian Peaks 11.85 % 19
576 Civilian Russia 11.85 % 20
2065 France Civilian France 11.85 % 14
714 Peaks Civilian Peaks 11.85 % 19
279 PEI Civilian Canada 11.85 % 20
575 Russia Civilian Russia 11.85 % 20
395 Civilian America 11.66 % 22
467 Civilian Arctic 11.66 % 13
394 Washington Civilian America 11.66 % 22
466 Yukon Civilian Arctic 11.66 % 13
676 Festive Russia Civilian Russia 11.62 % 21
539 Airport Canada 11.38 % 22
2066 Airport France 11.38 % 16
718 Airport Peaks 11.38 % 21
582 Airport Russia 11.38 % 22
2067 France Airport France 11.38 % 16
796 Oktoberfest 11.38 % 21
717 Peaks Airport Peaks 11.38 % 21
797 Peaks Oktoberfest 11.38 % 21
538 PEI Airport Canada 11.38 % 22
581 Russia Airport Russia 11.38 % 22
672 Russia Sports 11.38 % 22
673 Sports Russia 11.38 % 22
60017 办公区 Inline 11.11 % 9
60060 霓虹基础物资 Inline 11.11 % 9
60606 建筑工 10.75 % 9
674 Mafia Zombie 10.67 % 32
60605 机修工 10.64 % 11
57003 Metro Fish Mats Low 10.50 % 11
10091 Cliffs Airdrop Supplies 8.70 % 16
60015 五金商店 Inline 8.33 % 12
909 Asset 8.25 % 43
908 Asset 8.25 % 43
906 Asset 8.25 % 43
907 Asset 8.25 % 43
57068 Metro Construction 7.98 % 39
60011 小卖部 Inline 6.67 % 15
10090 Cliffs Bank 6.62 % 16
905 Asset 6.40 % 50
904 PEI Lighthouse 6.40 % 50
60010 杂物售货店 Inline 5.00 % 20
60026 民房生活用品 Inline 5.00 % 20
169 Construction 3.63 % 26
704 Peaks Construction 3.63 % 24
168 PEI Construction 3.63 % 24
563 Russia Construction 3.63 % 24
366 Washington Construction 3.63 % 24
444 Yukon Construction 3.56 % 26
584 Mine 3.12 % 28
719 Peaks Mine 3.12 % 27
583 Russia Mine 3.12 % 27
44002 Sky Mystery Low 2.86 % 45
57006 Metro Fishing Rod 2.63 % 31
60008 居民房 Inline 2.50 % 40
57007 Metro Fishing Rod THICC 1.99 % 48
57147 Metro Fishing Rod THICCER 1.75 % 38
44000 Sky Mystery 0.72 % 60
57160 Metro Dorms 05 Random 0.61 % 184
44003 Sky Mystery XMAS 0.21 % 66
44009 Sky Mystery HW 0.17 % 66
How loot works in Unturned Sections that apply to this water are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Fishing Junk
Run by Metro Trader #4
You give
50 Exp
You get
Glue ×1
You give
Glue ×1
You get
50 Exp
Trading with Bentu
Run by 【辅助作者】Bentu(PG7VL)
You give
Glue ×1
You get
5 Exp
Enlapis's Shop
Run by (辅助作者)Enlapis
You give
50 Exp
You get
Glue ×1
Glue.dat
GUID ae1fc8674d0b4443b3ad9a68776dcf0f
Type Water
Useable Consumeable
ID 70

Size_X 1
Size_Y 1
Size_Z 0.375

Food 5
Water 5
Vision 10

Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this x 5
		OutputItems "7aee55ea2abf4f3fb70c4b2677da0e14" // Chemicals
		Skill Craft
		Skill_Level 2
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

ConsumeAudioClip Sounds/DrinkSwallow.mp3