1×1 (1)

Inventory size

8 m

Blast radius

Explosive

Detonates on fuse / impact

2.5 s

Fuse length

1 N

Strong throw force

1 N

Weak throw force

Damage
Combat damage
Player 175
Zombie 175
Animal 175
Other damage
Barricade 50
Structure 50
Vehicle 100
Resource 1000
Object 500
3 blueprints
Salvage
Craft lvl.2
4 x
=
Tool
Craft lvl.2
+
+
+
=
Tool
Craft lvl.2
+
+
+
=
Other ways to get this throwable Off-map sources rolled from a loot pool
Horde beacons (1)
Unturned Horde Beacon icon 5.65 %
Spawn tables (44)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
22 Arena Bonus Rare 100.00 % 1
487 Special Arctic Grenades 100.00 % 1
354 Special America Grenades 90.00 % 2
140 Special Canada Grenades 90.00 % 2
666 Special Low Grenades 90.00 % 2
6659 Vermillin Special 24.63 % 14
347 Special America 20.81 % 34
346 Washington Special America 20.81 % 32
132 PEI Special Canada 20.76 % 29
133 Special Canada 20.76 % 31
59 Alpha Valley Arena Bonus 20.00 % 2
20 Arena Bonus 20.00 % 2
10072 Cliffs IFR High Utility 20.00 % 8
83 Monolith Arena Bonus 20.00 % 2
45 PEI Arena Arena Bonus 20.00 % 2
19 Washington Arena Arena Bonus 20.00 % 2
10075 Cliffs Special Low Utility 17.78 % 19
4357 California SWAT Special High 17.65 % 5
697 Peaks Special Low Peaks 15.00 % 30
554 Russia Special Low 15.00 % 29
555 Special Low 15.00 % 30
689 Special Low Peaks 15.00 % 36
698 Peaks Special High Peaks 13.50 % 42
556 Russia Special High 13.50 % 39
557 Special High 13.50 % 45
688 Special High Peaks 13.50 % 44
481 Special Arctic 12.60 % 20
480 Yukon Special Arctic 12.60 % 20
10064 Cliffs Military High Utility 11.76 % 11
10582 Cliffs Special High Utility 8.33 % 14
10020 Cliffs IFR High 6.67 % 41
6628 Vermillin Mega 5.86 % 44
1 Beacon 5.65 % 24
44000 Sky Mystery 5.36 % 60
10035 Cliffs Special Low Cliffs 3.81 % 43
4335 California SWAT High 3.34 % 26
10037 Cliffs Special High Cliffs 1.92 % 36
6600 Vermillin Low 1.85 % 31
10006 Cliffs Military High Cliffs 1.81 % 45
44003 Sky Mystery XMAS 1.59 % 66
44002 Sky Mystery Low 1.43 % 45
44009 Sky Mystery HW 1.28 % 66
6609 Vermillin High 1.23 % 40
961 Xmas Presents 0.18 % 58
How loot works in Unturned Sections that apply to this throwable are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Enlapis's Shop
Run by (辅助作者)Enlapis
You give
20 Exp
You get
Fragmentation Grenade ×1
Grenade.dat
GUID 4ca85c0123bb466fa2a059b6227544c1
Type Throwable
Rarity Rare
Useable Throwable
ID 254

Size_X 1
Size_Y 1
Size_Z 0.3

Player_Damage 175
Zombie_Damage 175
Animal_Damage 175
Barricade_Damage 50
Structure_Damage 50
Vehicle_Damage 100
Resource_Damage 1000
Object_Damage 500

Range 8
Explosion 34

Explosive

Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this x 4
		OutputItems "8ce5c560166545499432d6e01ce399cc" // Raw Explosives
		Skill Craft
		Skill_Level 2
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]