1×1 (1)
Inventory size
15
Blueprints
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 57159 | Metro Dorms 04 Mats | 50.00 % | 2 |
| 57105 | Metro Deadzone Mine Materials | 29.41 % | 7 |
| 0 | Lighthouse Junk | 20.00 % | 5 |
| 57101 | Metro Deadzone Mine | 18.67 % | 14 |
| 6660 | Easter Garbage | 15.15 % | 35 |
| 171 | Construction Average | 14.29 % | 7 |
| 57119 | Metro Deadzone Green | 14.29 % | 8 |
| 60606 | 建筑工 | 10.75 % | 9 |
| 57005 | Metro Fish Mats Junk | 8.83 % | 14 |
| 6642 | Easter Water Zombie | 8.33 % | 14 |
| 60015 | 五金商店 Inline | 8.33 % | 12 |
| 6626 | Moai Low | 7.21 % | 15 |
| 905 | Asset | 6.40 % | 50 |
| 904 | PEI Lighthouse | 6.40 % | 50 |
| 57040 | Metro Civ Mats | 5.56 % | 6 |
| 57046 | Metro Attachments Low | 5.26 % | 9 |
| 57003 | Metro Fish Mats Low | 5.25 % | 11 |
| 6603 | Fish Hook | 4.58 % | 14 |
| 6625 | Moai High | 4.37 % | 23 |
| 57006 | Metro Fishing Rod | 3.52 % | 31 |
| 169 | Construction | 3.42 % | 26 |
| 704 | Peaks Construction | 3.42 % | 24 |
| 168 | PEI Construction | 3.42 % | 24 |
| 563 | Russia Construction | 3.42 % | 24 |
| 366 | Washington Construction | 3.42 % | 24 |
| 444 | Yukon Construction | 3.35 % | 26 |
| 57162 | Metro Dorms Key 02 | 3.33 % | 7 |
| 57165 | Metro Dorms Key 05 | 3.33 % | 7 |
| 57071 | Metro Construction Mats | 3.22 % | 12 |
| 57077 | Metro Mines Low | 3.17 % | 12 |
| 584 | Mine | 2.94 % | 28 |
| 719 | Peaks Mine | 2.94 % | 27 |
| 583 | Russia Mine | 2.94 % | 27 |
| 44002 | Sky Mystery Low | 2.86 % | 45 |
| 57007 | Metro Fishing Rod THICC | 2.18 % | 48 |
| 57068 | Metro Construction | 2.00 % | 39 |
| 57147 | Metro Fishing Rod THICCER | 0.88 % | 38 |
| 44000 | Sky Mystery | 0.72 % | 60 |
| 57031 | Metro Civ Generic | 0.46 % | 69 |
| 44003 | Sky Mystery XMAS | 0.21 % | 66 |
| 44009 | Sky Mystery HW | 0.17 % | 66 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Metal Can ×1
Metal Can ×1
Metal Can ×1
GUID c0b0f4a9f46c49a59f4558210bf36da5
Type Supply
ID 72
Size_X 1
Size_Y 1
Size_Z 0.35
Fishing_Catchable
{
Min_Relocate_Interval 0.3
Max_Relocate_Interval 1
Max_Upward_Acceleration 0.3
Max_Downward_Acceleration 0.3
Max_Upward_Speed 0.15
Max_Downward_Speed 0.15
Upper_Restitution 0
Lower_Restitution 0
Min_Target_Delta 0.05
Max_Target_Delta 0.2
Min_Target_Position 0.34
Max_Target_Position 0.66
Capture_Duration 1
Escape_Duration 4
Spring_Stiffness 16
Spring_Damping 4
}
Blueprints
[
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems "21ede8ebffb14c5580e8c7ad149e335e x 4" // Metal Scrap
OutputItems this
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "21ede8ebffb14c5580e8c7ad149e335e x 3" // Metal Scrap
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]