1×1 (1)

Inventory size

29

Blueprints

29 blueprints
Gear
2 x
=
Salvage
Tool
3 x
+
=
3 x
Utilities
8 x
+
3 x
+
=
Utilities
8 x
+
3 x
+
=
Utilities
8 x
+
3 x
+
=
Tool
Craft lvl.1
+
+
=
Gear
4 x
=
Tool
Craft lvl.1
4 x
+
=
Repair
0%
+
2 x
=
100%
Salvage
Tool
3 x
+
=
3 x
Utilities
8 x
+
2 x
+
=
Utilities
8 x
+
2 x
+
=
Utilities
8 x
+
2 x
+
=
Barricade
2 x
=
Salvage
Tool
3 x
+
=
3 x
Tool
Craft lvl.2
+
+
+
+
2 x
=
Tool
Craft lvl.1
+
2 x
+
+
=
Utilities
Craft lvl.1
8 x
+
4 x
+
4 x
+
+
=
Utilities
Craft lvl.1
8 x
+
4 x
+
4 x
+
+
=
Utilities
Craft lvl.1
8 x
+
4 x
+
4 x
+
+
=
Utilities
Craft lvl.1
+
5 x
+
6 x
+
2 x
+
+
=
Utilities
Craft lvl.1
+
5 x
+
6 x
+
2 x
+
+
=
Utilities
Craft lvl.1
+
5 x
+
6 x
+
2 x
+
+
=
Utilities
Craft lvl.1
+
10 x
+
4 x
+
5 x
+
=
Utilities
Craft lvl.1
+
10 x
+
4 x
+
5 x
+
=
Utilities
Craft lvl.1
+
10 x
+
4 x
+
5 x
+
=
Other ways to get this supply Off-map sources rolled from a loot pool
Fishing rods (3)
Unturned Fishing Rod Mk.I icon 2.21 %
Unturned Fishing Rod Mk.II icon 1.18 %
Unturned Fishing Rod with Hook icon 6.87 %
Spawn tables (34)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
170 Construction Common 33.33 % 3
6660 Easter Garbage 15.15 % 35
169 Construction 13.63 % 26
704 Peaks Construction 13.63 % 24
168 PEI Construction 13.63 % 24
563 Russia Construction 13.63 % 24
366 Washington Construction 13.63 % 24
444 Yukon Construction 13.36 % 26
584 Mine 11.74 % 28
719 Peaks Mine 11.74 % 27
583 Russia Mine 11.74 % 27
6647 Easter Pirate Low 11.63 % 13
60017 办公区 Inline 11.11 % 9
60060 霓虹基础物资 Inline 11.11 % 9
60606 建筑工 10.75 % 9
57005 Metro Fish Mats Junk 8.83 % 14
10091 Cliffs Airdrop Supplies 8.70 % 16
6642 Easter Water Zombie 8.33 % 14
60015 五金商店 Inline 8.33 % 12
60018 集装箱 Inline 8.33 % 12
6626 Moai Low 7.21 % 15
6603 Fish Hook 6.87 % 14
57040 Metro Civ Mats 5.56 % 6
57046 Metro Attachments Low 5.26 % 9
6625 Moai High 4.37 % 23
57162 Metro Dorms Key 02 3.33 % 7
57165 Metro Dorms Key 05 3.33 % 7
57071 Metro Construction Mats 3.22 % 12
57077 Metro Mines Low 3.17 % 12
57006 Metro Fishing Rod 2.21 % 31
57068 Metro Construction 2.00 % 39
57007 Metro Fishing Rod THICC 1.18 % 48
57160 Metro Dorms 05 Random 0.61 % 184
57031 Metro Civ Generic 0.46 % 69
How loot works in Unturned Sections that apply to this supply are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Fishing Junk
Run by Metro Trader #4
You give
Nails ×1
You get
20 Exp
Trading with Bentu
Run by 【辅助作者】Bentu(PG7VL)
You give
Nails ×1
You get
4 Exp
Nails.dat
GUID 4b68587f5cad45eaab5e07ed0e6fd3b3
Type Supply
ID 71

Size_X 1
Size_Y 1
Size_Z 0.35

Fishing_Catchable
{
	Min_Relocate_Interval 0.3
	Max_Relocate_Interval 1
	Max_Upward_Acceleration 0.3
	Max_Downward_Acceleration 0.3
	Max_Upward_Speed 0.25
	Max_Downward_Speed 0.25
	Upper_Restitution 0
	Lower_Restitution 0
	Min_Target_Delta 0.1
	Max_Target_Delta 0.25
	Min_Target_Position 0
	Max_Target_Position 0.33
	Capture_Duration 1
	Escape_Duration 4
	Spring_Stiffness 16
	Spring_Damping 2
}

Blueprints
[
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems "21ede8ebffb14c5580e8c7ad149e335e x 2" // Metal Scrap
		OutputItems this
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

InventoryAudio Sounds/Inventory/Keys.asset