3×1 (3)
Inventory size
16
Possible catches
3
XP per catch
×0.9
Bite delay
Skill catch
Mini-game
- Equip the rod and aim at any water surface (vanilla maps) or designated fishing volume (some custom maps).
- Cast the line. Wait for a bite - average wait time is multiplied by
0.9. - When a fish bites, a mini-game appears. Hold the input to keep the marker on the moving target until the catch bar fills.
- You receive 1 random item from the pool below and 3 skill XP.
Catch pool (16 items)
View spawn tableEach successful catch drops 1 random item from this pool. You also gain 3 XP per catch.
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 60054 | 鱼 Inline | 20.00 % | 5 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Locked behind a quest flag condition.
Upgraded Fishing Rod ×1
Locked behind a quest flag condition.
Upgraded Fishing Rod ×1
GUID cce39bd61f9b4536a5ea670a61c012a7
Type Fisher
Rarity Epic
Useable Fisher
ID 1432
Size_X 3
Size_Y 1
Size_Z 0.25
EquipableModelParent LeftHook
Reward_ID 675
Fishing_Reward_Mode WaterVolumes
CatchChallenge_Enabled true
CatchChallenge_CursorSize 0.25
CatchChallenge_Gravity 2.0
CatchChallenge_Acceleration 2.0
CatchChallenge_UpperRestitution 0.2
CatchChallenge_LowerRestitution 0.2
CatchChallenge_CaptureSpeed 1.25
CatchChallenge_EscapeSpeed 0.75
Fish_Bite_Interval_Multiplier 0.9
Blueprints
[
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID "1c47939b50344c79852e1b4376debbfc" // Upgraded Fishing Rod Blueprint
Critical true
Delete false
}
{
ID "04e1a631fc0848a68b02022d8b1c2141" // Fishing Rod
}
{
ID "8ce5c560166545499432d6e01ce399cc" // Raw Explosives
}
{
ID "4b68587f5cad45eaab5e07ed0e6fd3b3" // Nails
}
{
ID "ebb61f2e64f24351a6ab905b5516060b" // Wire
Amount 2
}
]
OutputItems this
Skill Craft
Skill_Level 2
RequiresNearbyCraftingTags
[
"7b82c125a5a54984b8bb26576b59e977" // Workbench
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]