2×2 (4)

Inventory size

Secondary

Hand slot

Semi, Safety

Firemodes

90 m

Range

1,000 RPM

Fire rate

0.19%

Durability loss per shot

Barrel

Attachment hooks

Damage
Combat damage
Skull Spine Leg Arm
Player 29.7 21.6 16.2 16.2
Zombie 108.9 59.4 29.7 29.7
Animal 29.7 21.6 16.2
Other damage
Standard caliber
Barricade 10
Structure 5
Vehicle 15
Resource 15
Object 15
Range & ballistics
Full damage at every distance up to 90 m. No falloff curve.
100%0%50%0 m90 m
Max range
90 m
Alert radius
48 m
Bullet drop
×4
Recoil
25°50°75°aim
Control
Wild
Simulation
Semi, 5 taps · 16.7 rps
Side bias
Random side-to-side
Up kick / shot
13.5°
Side kick / shot
±0.4°
Recovery
75% / 75%
2 blueprints
Repair
0%
+
2 x
+
=
100%
Salvage
Spawn tables (32)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
759 Guns Peaks Guns 33.33 % 3
755 Civilian Peaks Guns 25.00 % 3
2153 Milita France Guns 24.59 % 6
10039 Cliffs Old Cliffs 11.76 % 6
229 Militia Guns 11.11 % 6
632 Mafia Weapons 6.67 % 5
683 Guns Peaks 5.70 % 8
711 Peaks Guns Peaks 5.70 % 8
2157 France Milita France 3.06 % 17
2151 Milita France 3.06 % 17
2163 France Milita Special France 2.36 % 46
2175 France Rula France Living 2.36 % 46
2158 Milita Special France 2.36 % 46
2174 Rula France Living 2.36 % 46
2184 France Milita Super France 1.86 % 53
2180 Milita Super France 1.86 % 53
580 Mafia 1.33 % 12
579 Russia Mafia 1.33 % 12
692 Civilian Peaks 0.84 % 19
714 Peaks Civilian Peaks 0.84 % 19
718 Airport Peaks 0.80 % 21
796 Oktoberfest 0.80 % 21
717 Peaks Airport Peaks 0.80 % 21
797 Peaks Oktoberfest 0.80 % 21
2168 France Rula France Canteen 0.61 % 33
2167 Rula France Canteen 0.61 % 33
228 Militia 0.46 % 49
227 PEI Militia 0.46 % 47
380 Washington Militia 0.46 % 47
2173 France Rula France Hydro 0.42 % 52
2172 Rula France Hyrdro 0.42 % 53
674 Mafia Zombie 0.13 % 32
How loot works in Unturned Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
Luger.dat
GUID 90b25d37520b4330a452e36e82a41023
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 1476

Size_X 2
Size_Y 2
Size_Z 0.325
Size2_Z 0.35

Magazine 1487

Hook_Barrel

Ammo_Min 3
Ammo_Max 9

Safety
Semi

Caliber 43

Range 90
Firerate 2
Action Trigger

Player_Damage 27
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 27
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 10
Structure_Damage 5
Vehicle_Damage 15
Resource_Damage 15
Object_Damage 15

Durability 0.19

Aim_In_Duration 0.15
Spread_Aim 0.04
Spread_Angle_Degrees 11.31

Recoil_Min_X -0.4
Recoil_Min_Y 12
Recoil_Max_X 0.4
Recoil_Max_Y 15

Recover_X 0.75
Recover_Y 0.75

Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.05
Shake_Max_X 0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.075

Muzzle 3

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
				Amount 2
			}
			{
				ID "5830b84bf8074caa91cf3f4dde0dd19e" // Blowtorch
				Delete false
			}
		]
		RequiresNearbyCraftingTags
		[
			"7b82c125a5a54984b8bb26576b59e977" // Workbench
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]