3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

100m

Range

13.89 RPS

Firerate

0.45%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-1 to 1 (10%)

Recoil X

1 to 2 (10%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 33 24 18 18
Zombie 108 59 29 29
Animal 33 24 18 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 10
Vehicle 23
Resource 12
Object 15

Magazines (1)

Magazines that can be attached to this weapon

Barrels (4)

Barrels that can be attached to this weapon

2 blueprints
Repair
Repair lvl.2
0%
+
4 x
+
=
100%
Salvage
=
3 x
Spawn Locations for this Item 0
100%
Vanilla map chart
Legend
Coalition High Peaks Guns
Xmas Presents
Carepackage Arena
Carepackage Canada
PEI Carepackage Canada
Russia Carepackage Russia
Carepackage Russia
Coalition High Peaks
Peaks Coalition High Peaks
Washington Carepackage America
Carepackage America
Carepackage Peaks
Peaks Carepackage Peaks
Coalition High Peaks Guns
Carepackage France Weapons
Carepackage France
Carepackage France Weapons
Carepackage France Weapons
Carepackage France
Carepackage France Weapons
Easter Airdrop Guns
Easter Airdrop
Easter Airdrop Guns
Easter Airdrop Guns
Easter Airdrop
Easter Airdrop Guns
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

Scalar.dat
GUID 12eef9a2f8124dc6abb81ffb82e9f1fe
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 1447

Size_X 3
Size_Y 2
Size_Z 0.35
Size2_Z 0.45

Sight 1448
Magazine 1449

Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel

Ammo_Min 15
Ammo_Max 30

Safety
Semi
Auto

Caliber 39

Range 100
Firerate 3
Action Trigger

Player_Damage 30
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 30
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 23
Resource_Damage 12
Object_Damage 15

Durability 0.45

Spread_Aim 0.1
Spread_Angle_Degrees 11.31

Recoil_Min_X -1
Recoil_Min_Y 1
Recoil_Max_X 1
Recoil_Max_Y 2

Recover_X 0.1
Recover_Y 0.1

Shake_Min_X -0.001
Shake_Min_Y 0.001
Shake_Min_Z -0.005
Shake_Max_X 0.001
Shake_Max_Y -0.001
Shake_Max_Z -0.01

Muzzle 3

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
				Amount 4
			}
			{
				ID "5830b84bf8074caa91cf3f4dde0dd19e" // Blowtorch
				Delete false
			}
		]
		Skill Repair
		Skill_Level 2
		RequiresNearbyCraftingTags
		[
			"7b82c125a5a54984b8bb26576b59e977" // Workbench
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "21ede8ebffb14c5580e8c7ad149e335e x 3" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]