4×2 (8)

Inventory size

Primary

Hand slot

Semi, Safety

Firemodes

200 m

Range

59 RPM

Fire rate

1%

Durability loss per shot

Sight, Tactical, Grip

Attachment hooks

Damage
Combat damage
Skull Spine Leg Arm
Player 88 64 48 48
Zombie 108.9 59.4 29.7 29.7
Animal 108.9 79.2 59.4
Other damage
Standard caliber
Barricade 0
Structure 0
Vehicle 0
Resource 0
Object 0
Range & ballistics
Full damage at every distance up to 200 m. No falloff curve.
100%0%50%0 m200 m
Max range
200 m
Alert radius
48 m
Bullet drop
×4
Recoil
10°20°30°40°50°aim
Control
Wild
Simulation
Semi, 5 taps · 1 rps
Side bias
Random side-to-side
Up kick / shot
7.5°
Side kick / shot
±5°
Recovery
50% / 50%
Chevron Scope
Chevron Scope
4× zoom Spread -20%
Shadowstalker Mk. II Scope
Shadowstalker Mk. II Scope
20× zoom Spread -30%
Schofield Iron Sights
Schofield Iron Sights
1× zoom
Sabertooth Iron Sights
Sabertooth Iron Sights
1× zoom
Makeshift Scope
Makeshift Scope
6× zoom Spread -20%
Bulldog Iron Sights
Bulldog Iron Sights
1× zoom
7x Scope
7x Scope
7× zoom Spread -30%
Augewehr Scope
Augewehr Scope
4× zoom Spread -20%
Zubeknakov Iron Sights
Zubeknakov Iron Sights
1× zoom
Timberwolf Iron Sights
Timberwolf Iron Sights
1× zoom
Cross Scope
Cross Scope
6× zoom Spread -20%
Peacemaker Iron Sights
Peacemaker Iron Sights
1× zoom
Compound Iron Sights
Compound Iron Sights
1× zoom
Devil's Bane Iron Sights
Devil's Bane Iron Sights
1× zoom
Swissgewehr Iron Sights
Swissgewehr Iron Sights
1× zoom
Matamorez Iron Sights
Matamorez Iron Sights
1× zoom
Eaglefire Iron Sights
Eaglefire Iron Sights
1× zoom
Yuri Iron Sights
Yuri Iron Sights
1× zoom
Snayperskya Iron Sights
Snayperskya Iron Sights
1× zoom
Military Nightvision Scope
Military Nightvision Scope
6× zoom Military NV Spread -20%
Nykorev Iron Sights
Nykorev Iron Sights
1× zoom
Maschinengewehr Iron Sights
Maschinengewehr Iron Sights
1× zoom
Empire Iron Sights
Empire Iron Sights
1× zoom
Vonya Iron Sights
Vonya Iron Sights
1× zoom
Viper Iron Sights
Viper Iron Sights
1× zoom
Scalar Iron Sights
Scalar Iron Sights
1× zoom
Rocket Iron Sights
Rocket Iron Sights
1× zoom
PDW Iron Sights
PDW Iron Sights
1× zoom
Dot Sight
Dot Sight
1× zoom Holographic
Kobra Sight
Kobra Sight
1× zoom Holographic
Hawkhound Iron Sights
Hawkhound Iron Sights
1× zoom
8x Scope
8x Scope
8× zoom Spread -30%
Maplestrike Iron Sights
Maplestrike Iron Sights
1× zoom
Rifle Iron Sights
Rifle Iron Sights
1× zoom
Shadowstalker Scope
Shadowstalker Scope
6× zoom Spread -30%
Calling Card Iron Sights
Calling Card Iron Sights
1× zoom
Crossbow Iron Sights
Crossbow Iron Sights
1× zoom
Grizzly Iron Sights
Grizzly Iron Sights
1× zoom
Halo Sight
Halo Sight
1× zoom Holographic
Nightraider Iron Sights
Nightraider Iron Sights
1× zoom
Sportshot Iron Sights
Sportshot Iron Sights
1× zoom
Heartbreaker Iron Sights
Heartbreaker Iron Sights
1× zoom
Dragonfang Iron Sights
Dragonfang Iron Sights
1× zoom
Ekho Iron Sights
Ekho Iron Sights
1× zoom
Bluntforce Iron Sights
Bluntforce Iron Sights
1× zoom
Fusilaut Iron Sights
Fusilaut Iron Sights
1× zoom
16x Scope
16x Scope
16× zoom Spread -40%
2 blueprints
Repair
0%
+
6 x
+
=
100%
Salvage
=
4 x
Spawn tables (14)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
456 Camp Arctic Crossbows 100.00 % 1
193 Camp Crossbows 100.00 % 1
219 Farm Crossbows 100.00 % 1
10090 Cliffs Bank 23.08 % 5
4340 California Hunting Guns 17.39 % 5
4317 California Equipment Weapons 5.56 % 13
4344 California Hunting 2.85 % 19
956 Carepackage Arena 2.15 % 43
216 Farm 2.10 % 28
709 Peaks Farm 2.10 % 20
215 PEI Farm 2.10 % 20
568 Russia Farm 2.10 % 20
379 Washington Farm 2.10 % 20
4320 California Equipment 1.85 % 16
How loot works in Unturned Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Enlapis's Shop
Run by (辅助作者)Enlapis
You give
500 Exp
You get
Crossbow ×1
Crossbow.dat
GUID bb30529b25ff4a09b362d70fd0e5a3e9
Type Gun
Rarity Uncommon
Useable Gun
Slot Primary
ID 346

Size_X 4
Size_Y 2
Size_Z 0.4
Size2_Z 0.7

Barrel 350
Sight 349
Magazine 347

Hook_Sight
Hook_Tactical
Hook_Grip

Ammo_Min 1
Ammo_Max 1

Safety
Semi

Caliber 15

Range 200
Firerate 50
Replace 0.6
Action String

Player_Damage 80
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 99
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Durability 1
Wear 2

Spread_Aim 0.001
Spread_Angle_Degrees 11.31

Ballistic_Steps 40
Ballistic_Travel 5

Recoil_Min_X -5
Recoil_Min_Y 5
Recoil_Max_X 5
Recoil_Max_Y 10

Recover_X 0.5
Recover_Y 0.5

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
				Amount 6
			}
			{
				ID "5830b84bf8074caa91cf3f4dde0dd19e" // Blowtorch
				Delete false
			}
		]
		RequiresNearbyCraftingTags
		[
			"7b82c125a5a54984b8bb26576b59e977" // Workbench
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "21ede8ebffb14c5580e8c7ad149e335e x 4" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]