4 x 2 (8)

Inventory Size

Primary

Hand Slot

Auto, Safety

Firemodes

20m

Range

4.17 RPS

Firerate

0.3%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

0%

Movement Speed

-1 to 1 (10%)

Recoil X

2 to 3 (10%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 36 24 21 21
Zombie 36 24 21 21
Animal 36 24 21 -
Structure Damage
Low Caliber
Damage
Barricade 8
Structure 5
Vehicle 8
Resource 8
Object 8

Magazines (1)

Magazines that can be attached to this weapon

2 blueprints
Repair
Repair lvl.1
0%
+
5 x
+
=
100%
Salvage
=
4 x
Spawn Locations for this Item 0
100%
Vanilla map chart
Legend
Police High Peaks Guns
Beacon
Xmas Presents
Carepackage Arena
Carepackage Canada
PEI Carepackage Canada
Russia Carepackage Russia
Carepackage Russia
Washington Carepackage America
Carepackage America
Beacon
Police High Peaks
Peaks Police High Peaks
Police High Peaks Guns
Military High France Guns
Military High France
France Military High France
Military High France Guns
Greece Carepackage Combatready
Greece Carepackage Combatready
Military High France Guns
Military High France
France Military High France
Military High France Guns
Easter Airdrop Guns
Easter Airdrop
Easter Airdrop Guns
Easter Airdrop Guns
Easter Airdrop
Easter Airdrop Guns
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

Bane.dat
GUID ed305a3c33de4586a6cf29cf06a11e26
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 1484

Size_X 4
Size_Y 2
Size_Z 0.3
Size2_Z 0.5

Sight 1486
Magazine 1485

Hook_Sight
Hook_Tactical
Hook_Grip

Ammo_Min 10
Ammo_Max 21

Safety
Auto

Caliber 42

Range 20
Firerate 10
Action Trigger

Player_Damage 30
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 30
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2

Animal_Damage 30
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2

Barricade_Damage 8
Structure_Damage 5
Vehicle_Damage 8
Resource_Damage 8
Object_Damage 8

Durability 0.3

Spread_Aim 0.75
Spread_Angle_Degrees 8.53

Ballistic_Steps 1

Recoil_Min_X -1
Recoil_Min_Y 2
Recoil_Max_X 1
Recoil_Max_Y 3

Recover_X 0.1
Recover_Y 0.1

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 4
Shell 33

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
				Amount 5
			}
			{
				ID "5830b84bf8074caa91cf3f4dde0dd19e" // Blowtorch
				Delete false
			}
		]
		Skill Repair
		Skill_Level 1
		RequiresNearbyCraftingTags
		[
			"7b82c125a5a54984b8bb26576b59e977" // Workbench
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "21ede8ebffb14c5580e8c7ad149e335e x 4" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]