3×2 (6)
Inventory size
Secondary
Hand slot
Semi, Auto, Safety
Firemodes
100 m
Range
750 RPM
Fire rate
0.3%
Durability loss per shot
Sight, Tactical, Barrel
Attachment hooks
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 22 | 16 | 12 | 12 |
| Zombie | 82.5 | 45 | 22.5 | 22.5 |
| Animal | 22 | 16 | 12 | — |
Other damage
Standard caliber| Barricade | 10 |
|---|---|
| Structure | 10 |
| Vehicle | 23 |
| Resource | 12 |
| Object | 15 |
Range & ballistics
Full damage at every distance up to 100 m. No falloff curve.
Max range
100 m
Alert radius
48 m
Bullet drop
×4
Recoil
- Control
- Moderate
- Simulation
- Auto, 12 rounds · 12.5 rps
- Side bias
- Random side-to-side
- Up kick / shot
- 2.25°
- Side kick / shot
- ±1.5°
- Recovery
- 70% ↑ / 70% ↔
Chevron Scope
4× zoom
Spread -20%
Shadowstalker Mk. II Scope
20× zoom
Spread -30%
Schofield Iron Sights
1× zoom
Sabertooth Iron Sights
1× zoom
Makeshift Scope
6× zoom
Spread -20%
Bulldog Iron Sights
1× zoom
7x Scope
7× zoom
Spread -30%
Augewehr Scope
4× zoom
Spread -20%
Zubeknakov Iron Sights
1× zoom
Timberwolf Iron Sights
1× zoom
Cross Scope
6× zoom
Spread -20%
Peacemaker Iron Sights
1× zoom
Compound Iron Sights
1× zoom
Devil's Bane Iron Sights
1× zoom
Swissgewehr Iron Sights
1× zoom
Matamorez Iron Sights
1× zoom
Eaglefire Iron Sights
1× zoom
Yuri Iron Sights
1× zoom
Snayperskya Iron Sights
1× zoom
Military Nightvision Scope
6× zoom
Military NV
Spread -20%
Nykorev Iron Sights
1× zoom
Maschinengewehr Iron Sights
1× zoom
Empire Iron Sights
1× zoom
Vonya Iron Sights
1× zoom
Viper Iron Sights
1× zoom
Scalar Iron Sights
1× zoom
Rocket Iron Sights
1× zoom
PDW Iron Sights
1× zoom
Dot Sight
1× zoom
Holographic
Kobra Sight
1× zoom
Holographic
Hawkhound Iron Sights
1× zoom
8x Scope
8× zoom
Spread -30%
Maplestrike Iron Sights
1× zoom
Rifle Iron Sights
1× zoom
Shadowstalker Scope
6× zoom
Spread -30%
Calling Card Iron Sights
1× zoom
Crossbow Iron Sights
1× zoom
Grizzly Iron Sights
1× zoom
Halo Sight
1× zoom
Holographic
Nightraider Iron Sights
1× zoom
Sportshot Iron Sights
1× zoom
Heartbreaker Iron Sights
1× zoom
Dragonfang Iron Sights
1× zoom
Ekho Iron Sights
1× zoom
Bluntforce Iron Sights
1× zoom
Fusilaut Iron Sights
1× zoom
16x Scope
16× zoom
Spread -40%
2 blueprints
No blueprints found matching your search.
Spawn tables
(41)
Useful for modders. Each row links to the spawn table's page.
How loot works in Unturned
Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot
on a server-set timer (
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that
zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when
interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a
cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either
skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets,
or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with
rewards scaling roughly by
√players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch
pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items
from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on
server-side timers and are independent of regular item spawn points.
Peacemaker.dat
GUID 4fe22b46f01d4e39a4649e3b187f35e6
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 1024
Size_X 3
Size_Y 2
Size_Z 0.3
Size2_Z 0.4
Sight 1025
Magazine 1026
Hook_Sight
Hook_Tactical
Hook_Barrel
Ammo_Min 10
Ammo_Max 50
Safety
Semi
Auto
Caliber 24
Range 100
Firerate 3
Replace 0.5
Action Trigger
Player_Damage 20
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 75
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 20
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 23
Resource_Damage 12
Object_Damage 15
Durability 0.3
Spread_Aim 0.1
Spread_Angle_Degrees 11.31
Recoil_Min_X -1.5
Recoil_Min_Y 1.5
Recoil_Max_X 1.5
Recoil_Max_Y 3
Recover_X 0.7
Recover_Y 0.7
Shake_Min_X -0.001
Shake_Min_Y 0.001
Shake_Min_Z -0.005
Shake_Max_X 0.001
Shake_Max_Y -0.001
Shake_Max_Z -0.01
Muzzle 3
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
Amount 5
}
{
ID "5830b84bf8074caa91cf3f4dde0dd19e" // Blowtorch
Delete false
}
]
Skill Repair
Skill_Level 2
RequiresNearbyCraftingTags
[
"7b82c125a5a54984b8bb26576b59e977" // Workbench
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "21ede8ebffb14c5580e8c7ad149e335e x 4" // Metal Scrap
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]