2×2 (4)
Inventory size
Neutral
Targeting mode
150 HP
Health
LOW
Armor tier
48 m
Detection radius
57.6 m
Target loss range
10 (5×2)
Storage slots
25%
Ammo cost per shot
25%
Gun wear per shot
±60°
Idle sweep arc
Yes
Mounted gun visible
Locked
Owner-only storage
Yes
Requires power
Yes
Reacts to attacks
Yes
Repairable
Yes
Salvageable
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 4410 | California Carepackage Supply | 1.95 % | 15 |
| 4409 | California Carepackage | 0.58 % | 30 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
GUID 0c005ae5e4c74575af53ffe2144fad0b
Type Sentry
Rarity Epic
Useable Barricade
Build Sentry
ID 1244
Size_X 2
Size_Y 2
Size_Z 0.55
Health 150
Range 4
Radius 0.5
Offset 1
Storage_X 5
Storage_Y 2
Display
Locked
Mode Neutral
React_To_Attacks true
AmmoConsumptionProbability 0.25
QualityConsumptionProbability 0.25
Explosion 36
Blueprints
[
{
CategoryTag "bfac6026305f4737a95fd275ebff65a6" // Utilities
InputItems
[
{
ID "3407a91dde0c4454b91d5af072f11a4c" // Spotlight
}
{
ID "4eb615311edb4ef98ee95d8c70ba3c25" // Metal Rifle Rack
}
{
ID "669bab19df634f859a2e61c39e428e59" // Rangefinder
}
{
ID "5830b84bf8074caa91cf3f4dde0dd19e" // Blowtorch
Delete false
}
]
OutputItems this
Skill Craft
Skill_Level 3
RequiresNearbyCraftingTags
[
"7b82c125a5a54984b8bb26576b59e977" // Workbench
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Should_Close_When_Outside_Range true
PlacementAudioClip Sounds/MetalPlacement.mp3
Has_Clip_Prefab false