5×3 (15)

Inventory size

Primary

Hand slot

Auto

Firemodes

150 m

Range

750 RPM

Fire rate

0.045%

Durability loss per shot

Tactical

Attachment hooks

-10%

Move speed while equipped

Damage
Shotgun · 4 pellets/shot
Combat damage
Skull Spine Leg Arm
Player
9.9 × 4
39.6
7.2 × 4
28.8
5.4 × 4
21.6
5.4 × 4
21.6
Zombie
27.5 × 4
110
15 × 4
60
7.5 × 4
30
7.5 × 4
30
Animal
9.9 × 4
39.6
7.2 × 4
28.8
5.4 × 4
21.6
Other damage
Standard caliber
Barricade 8 × 4 = 32
Structure 5 × 4 = 20
Vehicle 10 × 4 = 40
Resource 8 × 4 = 32
Object 10 × 4 = 40
Range & ballistics
Full damage at every distance up to 150 m. No falloff curve.
100%0%50%0 m150 m
Max range
150 m
Alert radius
48 m
Bullet drop
×4
Recoil
aim
Control
Easy
Simulation
Auto, 12 rounds · 12.5 rps
Side bias
No horizontal kick
Up kick / shot
0.55°
Side kick / shot
±0°
Recovery
0% / 0%
2 blueprints
Repair
Repair lvl.3
0%
+
8 x
+
=
100%
Salvage
=
6 x
Other ways to get this gun Off-map sources rolled from a loot pool
Horde beacons (1)
Unturned Horde Beacon icon 0.56 %
Spawn tables (20)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
669 Special High Guns 14.29 % 4
783 Special High Peaks Guns 14.29 % 4
2182 Milita Super France Guns 5.88 % 6
6630 Easter Airdrop Guns 4.00 % 13
6608 Easter Airdrop 2.79 % 30
956 Carepackage Arena 2.15 % 43
1 Beacon 0.56 % 24
540 Carepackage America 0.49 % 30
541 Washington Carepackage America 0.49 % 30
542 Carepackage Canada 0.41 % 34
543 PEI Carepackage Canada 0.41 % 34
2164 Carepackage France Weapons 0.36 % 23
2184 France Milita Super France 0.31 % 53
2180 Milita Super France 0.31 % 53
961 Xmas Presents 0.31 % 58
2000 Carepackage France 0.25 % 40
698 Peaks Special High Peaks 0.21 % 42
556 Russia Special High 0.21 % 39
557 Special High 0.21 % 45
688 Special High Peaks 0.21 % 44
How loot works in Unturned Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
Fury.dat
GUID e62c7cf4a9f44fed941eb065b7f19f5c
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 1364

Size_X 5
Size_Y 3
Size_Z 0.475
Size2_Z 0.725

Magazine 1365

Hook_Tactical

Ammo_Min 75
Ammo_Max 250

Auto

Caliber 32

Equipable_Movement_Speed_Multiplier 0.9

Range 150
Firerate 3
Replace 0.625
Action Minigun

Player_Damage 9
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 25
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 9
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 8
Structure_Damage 5
Vehicle_Damage 10
Resource_Damage 8
Object_Damage 10

Durability 0.045

Aim_In_Duration 0.6
Spread_Aim 0.175
Spread_Angle_Degrees 14.04

Recoil_Min_Y 0.3
Recoil_Max_Y 0.8

Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.025
Shake_Max_X 0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.05

Muzzle 4

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
				Amount 8
			}
			{
				ID "5830b84bf8074caa91cf3f4dde0dd19e" // Blowtorch
				Delete false
			}
		]
		Skill Repair
		Skill_Level 3
		RequiresNearbyCraftingTags
		[
			"7b82c125a5a54984b8bb26576b59e977" // Workbench
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "21ede8ebffb14c5580e8c7ad149e335e x 6" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]