2 x 2 (4)

Inventory Size

250

Capacity

0%

Damage Multiplier

0%

Spread

Guns (1)
4 blueprints
Ammunition
Ammunition
Ammunition
Salvage
Spawn Locations for this Item 0
100%
Vanilla map chart
Legend
Beacon
Special High Peaks Magazines
Special High Magazines
Xmas Presents
Special High
Special High Peaks
Peaks Special High Peaks
Russia Special High
Carepackage Canada
PEI Carepackage Canada
Washington Carepackage America
Carepackage America
Beacon
Special High Magazines
Special High Peaks Magazines
Carepackage France Weapons
Milita Super France Magazines
Milita Super France
France Milita Super France
Carepackage France
Carepackage France Weapons
Milita Super France Magazines
Carepackage France Weapons
Milita Super France Magazines
Milita Super France
France Milita Super France
Carepackage France
Carepackage France Weapons
Milita Super France Magazines
Easter Airdrop Magazines
Easter Airdrop
Easter Airdrop Magazines
Easter Airdrop Magazines
Easter Airdrop
Easter Airdrop Magazines
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

Fury_250.dat
GUID ce21da9e0870488abb18d9d6ab8d06c8
Type Magazine
Rarity Legendary
ID 1365

Size_X 2
Size_Y 2
Size_Z 0.15

Amount 250
Count_Min 200
Count_Max 250

Calibers 1
Caliber_0 32

Pellets 4

Tracer 48

Blueprints
[
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "906623dc8e664dba854e18e812a30e12" // Low Caliber Military Ammunition Crate
		Effect "03caec479dd2475c92e1c326e1720140" // Casing
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems this
		Effect "03caec479dd2475c92e1c326e1720140" // Casing
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "5f609a8593504f2c88402cf2c45b49d3" // Low Caliber Ranger Ammunition Box
		Effect "03caec479dd2475c92e1c326e1720140" // Casing
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems
		[
			{
				ID this
				Prioritization LowestAmount
				CountEmptyAsOne true
			}
		]
		OutputItems "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Paintable