2×2 (4)

Inventory size

40

Stack size

10

Blueprints

10 blueprints
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Other ways to get this supply Off-map sources rolled from a loot pool
Horde beacons (1)
Unturned Supply Beacon icon 9.76 %
Spawn tables (70)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
10060 Cliffs Military Low Ammo 100.00 % 1
2115 GIGN High France Ammo 100.00 % 1
1005 Greece Military Ammo Low 100.00 % 1
7001 Military Kuwait Ammo 100.00 % 1
630 Militia Russia Ammo 100.00 % 1
765 Police High Peaks Ammo 100.00 % 1
2080 Military Low France Ammo 70.00 % 3
10583 Cliffs Special High Ammo 66.67 % 2
10077 Cliffs Special Low Ammo 66.67 % 2
4343 California Hunting Special 57.75 % 8
4379 California Military Low Ammo 50.00 % 2
4356 California SWAT Mags High 50.00 % 2
789 Coalition Low Peaks Ammo 50.00 % 2
384 Guns America Ammo 50.00 % 2
340 Military America Ammo 50.00 % 2
120 Military Canada Ammo 50.00 % 2
773 Military Low Peaks Ammo 50.00 % 2
1006 Greece Military Ammo High 40.00 % 2
4301 California PMC Low Ammo 33.33 % 3
6605 Vermillin Low Ammo 28.85 % 4
1035 Greece Carepackage Combatready 17.35 % 11
7033 Kuwait Airdrop High 13.04 % 12
10037 Cliffs Special High Cliffs 10.26 % 36
2119 France GIGN High France 9.76 % 38
2113 GIGN High France 9.76 % 38
7147 Kuwait Horde Supplies 9.76 % 25
1000 Greece Military Low 9.68 % 16
10035 Cliffs Special Low Cliffs 9.52 % 43
694 Peaks Police High Peaks 9.09 % 22
686 Police High Peaks 9.09 % 22
7000 Military Kuwait 8.00 % 26
10006 Cliffs Military High Cliffs 7.69 % 45
382 Guns America 7.49 % 11
381 Washington Guns America 7.49 % 11
570 Militia Russia 6.98 % 50
569 Russia Militia Russia 6.98 % 48
6601 Vermillin Land 6.71 % 9
2084 France Military Low France 6.60 % 15
2079 Military Low France 6.60 % 15
10092 Cliffs Airdrop Weapons Military 6.56 % 23
4408 California Carepackage Armory 6.54 % 15
2089 France Military High France 5.94 % 34
2085 Military High France 5.94 % 34
6635 Vermillin Mega Misc 5.93 % 26
1001 Greece Military High 5.77 % 33
1010 Greece Military Special 5.07 % 44
4409 California Carepackage 4.58 % 30
4376 California Military Low 4.55 % 12
4335 California SWAT High 4.20 % 26
114 Military Canada 3.76 % 24
113 PEI Military Canada 3.76 % 21
4381 California Military High 3.64 % 31
6600 Vermillin Low 3.61 % 31
334 Military America 3.51 % 28
333 Washington Military America 3.51 % 25
10004 Cliffs Military Low Cliffs 3.51 % 40
682 Coalition Low Peaks 2.71 % 24
685 Military Low Peaks 2.71 % 28
722 Peaks Coalition Low Peaks 2.71 % 24
695 Peaks Military Low Peaks 2.71 % 28
7277 7277 Kuwait Grant All 2.67 % 52
681 Coalition High Peaks 2.44 % 32
684 Military High Peaks 2.44 % 36
723 Peaks Coalition High Peaks 2.44 % 32
696 Peaks Military High Peaks 2.44 % 36
6609 Vermillin High 2.40 % 40
4304 California PMC Low 2.38 % 13
4344 California Hunting 2.26 % 19
6628 Vermillin Mega 1.98 % 44
4308 California PMC High 1.86 % 27
How loot works in Unturned Sections that apply to this supply are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Coalition Stockpile
Run by Coalition Armory Adney
You give
Low Caliber Military Ammunition Crate ×1
You get
75 Exp
You give
Low Caliber Military Ammunition Crate ×1
You get
75 Exp
Gunny's Gunnery
Run by IDF Gunner Gunny
Locked behind a quest flag condition.
Quest 15312 progress
You give
Low Caliber Military Ammunition Crate ×1
You get
75 Exp
You give
Low Caliber Military Ammunition Crate ×1
You get
75 Exp
Sergeant Thierry's armory
Run by France Sergeant Thierry
You give
300 Exp
You get
Low Caliber Military Ammunition Crate ×1
You give
300 Exp
You get
Low Caliber Military Ammunition Crate ×1
Coalition Armory
Run by Armory Supply Kyle
Locked behind progression in quest Armory Supply Kyle's dialogue. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: Armory Supply Kyle's dialogue — reached
You give
Low Caliber Military Ammunition Crate ×20
You get
30 Exp
Coalition Stockpile
Run by Ensign "Nitro" Powell
Locked behind a quest flag condition.
Requires flag 45734
You give
Low Caliber Military Ammunition Crate ×20
You get
30 Exp
Omega Armory
Run by Greek Omega Armory Owen
You give
Low Caliber Military Ammunition Crate ×20
You get
30 Exp
Hellenic Armory
Run by Greek Military Armory Hektor
You give
Low Caliber Military Ammunition Crate ×20
You get
30 Exp
Coalition Armory
Run by KuwaitNPCLiberatorLieutenantGaston
You give
100 Exp
You get
Low Caliber Military Ammunition Crate ×1
Concord Armory
Run by KuwaitNPCPosCynthia
You give
100 Exp
You get
Low Caliber Military Ammunition Crate ×1
Military_40.dat
GUID 906623dc8e664dba854e18e812a30e12
Type Supply
Rarity Rare
ID 43

Size_X 2
Size_Y 2
Size_Z 0.5

Amount 40
Count_Min 10
Count_Max 30

Blueprints
[
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems this
		Effect "03caec479dd2475c92e1c326e1720140" // Casing
	}
]

InventoryAudio Sounds/Inventory/SmallGunAttachment.asset