2×2 (4)

Inventory size

100 rounds

Magazine capacity

0%

Damage

0%

Spread

Guns (8)
7 blueprints
Ammunition
Ammunition
Ammunition
Ammunition
Salvage
Ammunition
Ammunition
Other ways to get this magazine Off-map sources rolled from a loot pool
Horde beacons (1)
Unturned Horde Beacon icon 5.65 %
Spawn tables (45)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
781 Special Low Peaks Magazines 45.00 % 3
135 Special Canada Magazines 33.33 % 3
2094 Special Low France Magazines 33.33 % 7
10581 Cliffs Special High Magazine 30.00 % 3
6634 Vermillin Mega Magazines 27.78 % 5
4331 California PMC Special Low Mags 25.00 % 3
349 Special America Magazines 25.00 % 4
10120 Cliffs IFR Vehicle 16.67 % 6
10 Arena Ammunition Military Rare 14.29 % 7
4357 California SWAT Special High 11.76 % 5
56 Alpha Valley Arena Ammunition Military 9.36 % 8
8 Arena Ammunition Military 9.36 % 8
42 PEI Arena Arena Ammunition Military 9.36 % 8
7 Washington Arena Arena Ammunition Military 9.36 % 8
628 Militia Russia Special 9.09 % 11
1009 Greece Military Magazines High 7.67 % 6
10037 Cliffs Special High Cliffs 6.92 % 36
10076 Cliffs Special Low Magazine 6.25 % 6
38106 S IO Special Militia Russia 5.88 % 18
1 Beacon 5.65 % 24
6631 Easter Airdrop Magazines 5.35 % 17
2098 France Special Low France 5.00 % 28
2090 Special Low France 5.00 % 28
4330 California PMC Special Low 4.76 % 10
2105 France Special High France 4.41 % 49
2099 Special High France 4.41 % 49
4361 California PMC Special High 4.33 % 22
6628 Vermillin Mega 3.97 % 44
10092 Cliffs Airdrop Weapons Military 3.28 % 23
697 Peaks Special Low Peaks 2.81 % 30
689 Special Low Peaks 2.81 % 36
698 Peaks Special High Peaks 2.53 % 42
688 Special High Peaks 2.53 % 44
4335 California SWAT High 2.22 % 26
6608 Easter Airdrop 1.62 % 30
1001 Greece Military High 1.38 % 33
132 PEI Special Canada 1.36 % 29
133 Special Canada 1.36 % 31
10035 Cliffs Special Low Cliffs 1.34 % 43
1010 Greece Military Special 1.21 % 44
347 Special America 1.04 % 34
346 Washington Special America 1.04 % 32
961 Xmas Presents 0.18 % 58
570 Militia Russia 0.16 % 50
569 Russia Militia Russia 0.16 % 48
How loot works in Unturned Sections that apply to this magazine are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Coalition Stockpile
Run by Coalition Armory Adney
You give
Military Drum ×1
You get
100 Exp
You give
Military Drum ×1
You get
100 Exp
Gunny's Gunnery
Run by IDF Gunner Gunny
Locked behind a quest flag condition.
Quest 15312 progress
You give
Military Drum ×1
You get
100 Exp
You give
Military Drum ×1
You get
100 Exp
Coalition Armory
Run by Armory Supply Kyle
Locked behind progression in quest Armory Supply Kyle's dialogue. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: Armory Supply Kyle's dialogue — reached
You give
Military Drum ×20
You get
30 Exp
Coalition Stockpile
Run by Ensign "Nitro" Powell
Locked behind a quest flag condition.
Requires flag 45734
You give
Military Drum ×20
You get
30 Exp
Omega Armory
Run by Greek Omega Armory Owen
You give
Military Drum ×20
You get
30 Exp
Hellenic Armory
Run by Greek Military Armory Hektor
You give
Military Drum ×20
You get
30 Exp
Military_100.dat
GUID 87247d4bb3c548a1b34424bafa11e74a
Type Magazine
Rarity Epic
ID 17

Size_X 2
Size_Y 2
Size_Z 0.25

Amount 100
Count_Min 10
Count_Max 90

Calibers 1
Caliber_0 1

Tracer 48
Speed 0.85
Aim_Duration_Multiplier 1.25

Blueprints
[
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "906623dc8e664dba854e18e812a30e12" // Low Caliber Military Ammunition Crate
		Effect "03caec479dd2475c92e1c326e1720140" // Casing
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "dbfb1d0d11ca438e9dffb95f76e61274" // Military Magazine
		Effect "03caec479dd2475c92e1c326e1720140" // Casing
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems this
		Effect "03caec479dd2475c92e1c326e1720140" // Casing
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "41bd2b68446e497caed8954aba3b8f9c" // Swissgewehr Magazine
		Effect "03caec479dd2475c92e1c326e1720140" // Casing
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems
		[
			{
				ID this
				Prioritization LowestAmount
				CountEmptyAsOne true
			}
		]
		OutputItems "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Paintable