3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi

Firemodes

100m

Range

13.89 RPS

Firerate

0.15%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

0%

Movement Speed

-0.2 to 0.2 (70%)

Recoil X

2 to 4 (70%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 16 12 9 9
Zombie 16 9 4 4
Animal 16 12 9 -
Structure Damage
Low Caliber
Damage
Barricade 2
Structure 2
Vehicle 2
Resource 2
Object 3

Magazines (6)

Magazines that can be attached to this weapon

2 blueprints
Repair
0%
+
2 x
+
=
100%
Salvage
Spawn Locations for this Item 0
100%
Vanilla map chart
Legend
Civilian Canada Guns
Arena Guns Paintball
Civilian America Guns
Civilian Peaks Guns
Mafia Zombie
Russia Airport Russia
Sports Russia
Civilian America
Airport Canada
PEI Airport Canada
Washington Civilian America
Russia Sports
Airport Russia
Airport Peaks
Oktoberfest
Peaks Airport Peaks
Peaks Oktoberfest
Festive Russia Civilian Russia
Civilian Canada
Russia Civilian Russia
PEI Civilian Canada
Civilian Russia
Civilian Peaks
Peaks Civilian Peaks
Civilian America Guns
Civilian Canada Guns
Civilian Peaks Guns
Arena Guns Paintball
Paintball Arena 0 Arena Guns Paintball
Civilian France Guns
Airport France
France Airport France
France Civilian France
Civilian France
Civilian France Guns
Civilian France Guns
Airport France
France Airport France
France Civilian France
Civilian France
Civilian France Guns
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

Paintballgun.dat
GUID a6e98db69d43463083a5537d4d2113c5
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 1337

Size_X 3
Size_Y 2
Size_Z 0.4

Barrel 1338
Magazine "4ad809bed5ba4422a6eade724d2f1427" // Paintball_Hopper
Ammo_Min 15
Ammo_Max 30

Hook_Sight
Hook_Tactical
Hook_Grip

Semi

Caliber 30

Range 100
Firerate 3
Unplace 0.15
Replace 0.725
Action Trigger
Should_Delete_Empty_Magazines true

Player_Damage 15
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 15
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 15
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 2
Structure_Damage 2
Vehicle_Damage 2
Resource_Damage 2
Object_Damage 3

Durability 0.15

Spread_Aim 0.2
Spread_Angle_Degrees 4.29

Ballistic_Steps 40
Ballistic_Travel 2.5

Recoil_Min_X -0.2
Recoil_Min_Y 2
Recoil_Max_X 0.2
Recoil_Max_Y 4

Recover_X 0.7
Recover_Y 0.7

Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.05
Shake_Max_X 0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.075

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
				Amount 2
			}
			{
				ID "5830b84bf8074caa91cf3f4dde0dd19e" // Blowtorch
				Delete false
			}
		]
		RequiresNearbyCraftingTags
		[
			"7b82c125a5a54984b8bb26576b59e977" // Workbench
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]