4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
200m
Range
6.95 RPS
Firerate
0.25%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
0%
Movement Speed
-2 to 2 (30%)
Recoil X
5 to 6 (50%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 44 | 32 | 24 | 24 |
| Zombie | 108 | 59 | 29 | 29 |
| Animal | 44 | 32 | 24 | - |
Structure Damage
| Damage | |
|---|---|
| Barricade | 20 |
| Structure | 15 |
| Vehicle | 35 |
| Resource | 15 |
| Object | 25 |
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
| Spawn Id | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 4347 | California Research Guns | 40.00 % | 2 |
| 4408 | California Carepackage Armory | 13.07 % | 15 |
| 4315 | California Research | 10.00 % | 8 |
| 4409 | California Carepackage | 9.15 % | 30 |
| 4346 | California Research Special Low | 8.00 % | 14 |
GUID baa06701bcca47609148f824254c0fc1
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 4012
Size_X 4
Size_Y 2
Size_Z 0.37
Sight 4011
Magazine 6
Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel
Ammo_Min 10
Ammo_Max 30
Safety
Semi
Auto
Caliber 1
Range 200
Firerate 6
Action Trigger
Ballistic_Drop 0.0025
Player_Damage 40
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 40
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 35
Resource_Damage 15
Object_Damage 25
Durability 0.25
Spread_Aim 0.04
Spread_Hip 0.22
Recoil_Min_X -2
Recoil_Min_Y 5
Recoil_Max_X 2
Recoil_Max_Y 6
Recover_X 0.3
Recover_Y 0.5
Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.01
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.02
Muzzle 3
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 2
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 4012
Blueprint_1_Product 67
Blueprint_1_Products 4
Blueprint_1_Build 27