5 x 2 (10)

Inventory Size

Primary

Hand Slot

Auto, Safety

Firemodes

30m

Range

4.17 RPS

Firerate

0.4%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

-1 to 1 (10%)

Recoil X

2 to 3 (10%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 21 14 12 12
Zombie 36 24 21 21
Animal 36 24 21 -
Structure Damage
Low Caliber
Damage
Barricade 8
Structure 5
Vehicle 8
Resource 8
Object 8

Magazines (0)

Magazines that can be attached to this weapon

2 blueprints
Repair
Repair lvl.1
0%
+
5 x
=
100%
Tool
=
4 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Spawn Tables
Spawn Id Spawn Name Drop Chance Pool Size
4380 California Military Low Guns 50.00 % 2
4376 California Military Low 4.55 % 12
4381 California Military High 3.64 % 31
CA_Bane.dat
GUID cd6152d502874f1ab640d92a88958ba9
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 42012

Shared_Skin_Lookup_ID 1484

Size_X 5
Size_Y 2
Size_Z 0.3
Size2_Z 0.5

Sight 1486
Magazine 1485

Ammo_Min 10
Ammo_Max 21

Safety
Auto

Caliber 42

Range 30
Firerate 10
Action Trigger

Player_Damage 18
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 30
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2

Animal_Damage 30
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2

Barricade_Damage 8
Structure_Damage 5
Vehicle_Damage 8
Resource_Damage 8
Object_Damage 8

Durability 0.4

Spread_Aim 0.75
Spread_Hip 0.15

Ballistic_Steps 1

Recoil_Min_X -1
Recoil_Min_Y 2
Recoil_Max_X 1
Recoil_Max_Y 3

Recover_X 0.1
Recover_Y 0.1

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 4
Shell 33

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 42012
Blueprint_1_Product 67
Blueprint_1_Products 4
Blueprint_1_Build 27

Master_Bundle_Override core.masterbundle
Bundle_Override_Path /Items/Guns/Bane