5 x 2 (10)
Inventory Size
Primary
Hand Slot
Auto, Safety
Firemodes
30m
Range
4.17 RPS
Firerate
0.4%
Durability Loss per Shot
-
Hooks
0%
Movement Speed
-1 to 1 (10%)
Recoil X
2 to 3 (10%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 21 | 14 | 12 | 12 |
| Zombie | 36 | 24 | 21 | 21 |
| Animal | 36 | 24 | 21 | - |
Structure Damage
| Damage | |
|---|---|
| Barricade | 8 |
| Structure | 5 |
| Vehicle | 8 |
| Resource | 8 |
| Object | 8 |
Magazines (0)
Magazines that can be attached to this weapon
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
| Spawn Id | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 4380 | California Military Low Guns | 50.00 % | 2 |
| 4376 | California Military Low | 4.55 % | 12 |
| 4381 | California Military High | 3.64 % | 31 |
GUID cd6152d502874f1ab640d92a88958ba9
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 42012
Shared_Skin_Lookup_ID 1484
Size_X 5
Size_Y 2
Size_Z 0.3
Size2_Z 0.5
Sight 1486
Magazine 1485
Ammo_Min 10
Ammo_Max 21
Safety
Auto
Caliber 42
Range 30
Firerate 10
Action Trigger
Player_Damage 18
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2
Zombie_Damage 30
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2
Animal_Damage 30
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2
Barricade_Damage 8
Structure_Damage 5
Vehicle_Damage 8
Resource_Damage 8
Object_Damage 8
Durability 0.4
Spread_Aim 0.75
Spread_Hip 0.15
Ballistic_Steps 1
Recoil_Min_X -1
Recoil_Min_Y 2
Recoil_Max_X 1
Recoil_Max_Y 3
Recover_X 0.1
Recover_Y 0.1
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1
Muzzle 4
Shell 33
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 42012
Blueprint_1_Product 67
Blueprint_1_Products 4
Blueprint_1_Build 27
Master_Bundle_Override core.masterbundle
Bundle_Override_Path /Items/Guns/Bane