6×2 (12)

Inventory size

Primary

Hand slot

Auto, Safety

Firemodes

300 m

Range

429 RPM

Fire rate

0.1%

Durability loss per shot

Tactical, Grip

Attachment hooks

-10%

Move speed while equipped

Damage
Combat damage
Skull Spine Leg Arm
Player 138 103.5 103.5 103.5
Zombie 480 360 360 360
Animal 138 103.5 103.5
Other damage
High caliber
Barricade 150
Structure 150
Vehicle 150
Resource 150
Object 150
Range & ballistics
Full 100% damage out to 270 m, drops to 90% by 300 m, bullet expires at 300 m. Hover the chart to read damage at any distance.
100%0%50%0 m270 m
Max range
300 m
Alert radius
48 m
Bullet drop
×4
Recoil
100°200°300°aim
Control
Wild
Simulation
Auto, 12 rounds · 7.1 rps
Side bias
Kicks right
Up kick / shot
20°
Side kick / shot
±2.5°
Recovery
85% / 10%
Firerate Adaptive Chambering
Firerate Adaptive Chambering
Damage -3%Spread +10%ADS speed +10%Firerate +1
Niu Bi De Firerate Adaptive Chambering
Niu Bi De Firerate Adaptive Chambering
Spread -100%ADS speed -100%Firerate +20
High-Pressure Adaptive Chambering
High-Pressure Adaptive Chambering
Damage +10%Vertical recoil +50%Horizontal recoil +50%Spread +50%Shake +50%ADS speed +25%Firerate +1
Stability Adaptive Chambering
Stability Adaptive Chambering
Vertical recoil -15%Horizontal recoil -15%Spread -5%Sway -15%Shake -15%ADS speed -5%Firerate -1
Advanced Tactical [Laser Mode]
Advanced Tactical [Laser Mode]
Aim laser Spread -20%ADS speed -15%
Advanced Tactical [Light Mode]
Advanced Tactical [Light Mode]
Flashlight ADS speed -15%
Advanced Tactical [Rangefinder Mode]
Advanced Tactical [Rangefinder Mode]
Rangefinder ADS speed -15%
Tactical Laser
Tactical Laser
Aim laser Spread -25%ADS speed -10%
Chainbreaker Tactical Laser
Chainbreaker Tactical Laser
Aim laser Spread -25%ADS speed -10%
Coalition Advanced Tactical Laser
Coalition Advanced Tactical Laser
Aim laser Spread -25%ADS speed -10%
Golden Tactical Laser
Golden Tactical Laser
Aim laser Spread -25%ADS speed -10%
Neon Blue Advanced Tactical Laser
Neon Blue Advanced Tactical Laser
Aim laser Spread -25%ADS speed -10%
Tactical Light
Tactical Light
Flashlight Spread -15%ADS speed -10%
Rangefinder
Rangefinder
Rangefinder ADS speed +10%
Blue Rangefinder
Blue Rangefinder
Rangefinder ADS speed +10%
Trigone Bayonet
Trigone Bayonet
Bayonet ADS speed +10%
Super Super High-Pressure Adaptive Chambering
Super Super High-Pressure Adaptive Chambering
Damage +400%Firerate +5
Heavy Adaptive Chambering
Heavy Adaptive Chambering
Damage +20%Vertical recoil +30%Horizontal recoil +30%Spread +30%Shake +30%ADS speed +25%Firerate -1
Multifunction Detector
Multifunction Detector
Aim laser Flashlight Rangefinder Spread -20%ADS speed -20%
Scorpion-7 Multifunction Detector
Scorpion-7 Multifunction Detector
Aim laser Flashlight Rangefinder Spread -20%ADS speed -20%
Coalition Multifunction Detector
Coalition Multifunction Detector
Aim laser Flashlight Rangefinder Spread -20%ADS speed -20%
Neon Blue Multifunction Detector
Neon Blue Multifunction Detector
Aim laser Flashlight Rangefinder Spread -20%ADS speed -20%
Antique Bayonet
Antique Bayonet
Bayonet ADS speed +10%
Glitch Bayonet
Bayonet
Bayonet
Bayonet ADS speed +5%
Assault Grip
Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +20%
Neon Blue Banshee Assault Grip
Neon Blue Banshee Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +20%
Ceobe Assault Grip
Ceobe Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +10%
Coalition Advanced Assault Grip
Coalition Advanced Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +10%
Martyr Assault Grip
Martyr Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +10%
Neon Blue Advanced Assault Grip
Neon Blue Advanced Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +10%
Bipod
Bipod
Vertical recoil -65%Horizontal recoil -65%Spread -60%Sway -50%Shake -60%ADS speed +10%Prone-only
Blue Bipod
Blue Bipod
Vertical recoil -65%Horizontal recoil -65%Spread -60%Sway -100%Shake -60%ADS speed +10%Prone-only
Raptor Bipod
Raptor Bipod
Vertical recoil -65%Horizontal recoil -65%Spread -60%Sway -50%Shake -60%ADS speed +10%Prone-only
Diagnal Grip
Diagnal Grip
Vertical recoil -33%Horizontal recoil -33%Spread -75%Sway -80%Shake -80%ADS speed -10%
Neon Blue Diagnal Bipod
Neon Blue Diagnal Bipod
Vertical recoil -65%Horizontal recoil -65%Spread -70%Sway -50%Shake -60%ADS speed +10%Prone-only
Neon Blue Diagnal Bipod
Neon Blue Diagnal Bipod
Vertical recoil -33%Horizontal recoil -33%Spread -75%Sway -80%Shake -80%ADS speed -10%
Chainbreaker Diagnal Grip
Chainbreaker Diagnal Grip
Vertical recoil -33%Horizontal recoil -33%Spread -75%Sway -80%Shake -80%ADS speed -10%
Heavy Grip
Vertical recoil -60%Horizontal recoil -60%Spread -30%Sway -30%Shake -30%ADS speed +100%
Portable Horizontal Grip
Portable Horizontal Grip
Vertical recoil -20%Horizontal recoil -80%Spread -20%Sway -25%Shake -20%ADS speed -20%
Popup Grip
Popup Grip
Vertical recoil -63%Horizontal recoil -68%Spread -60%Sway -48%Shake -60%ADS speed +10%Prone-only
Popup Grip
Popup Grip
Vertical recoil -63%Horizontal recoil -28%Spread -20%Sway -25%Shake -23%ADS speed +10%
HMG Tripod
HMG Tripod
Vertical recoil -90%Horizontal recoil -90%Spread -90%Sway -90%Shake -90%ADS speed +50%Prone-only
Vertical Grip
Vertical Grip
Vertical recoil -65%Horizontal recoil -25%Spread -20%Sway -25%Shake -20%ADS speed +10%
Antique Vertical Grip
Antique Vertical Grip
Vertical recoil -65%Horizontal recoil -25%Spread -20%Sway -25%Shake -20%ADS speed +10%
Scorpion-7 Banshee Assault Grip
Scorpion-7 Banshee Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +20%
Niu Bi De Vertical Grip
Niu Bi De Vertical Grip
Vertical recoil -100%Horizontal recoil -100%Spread -100%Sway -100%Shake -100%ADS speed -100%
Niu Bi De Vertical Grip
Niu Bi De Vertical Grip
Damage +400%Vertical recoil -100%Horizontal recoil -100%Spread -100%Sway -100%Shake -100%ADS speed -100%
Scorpion-7 Vertical Grip
Scorpion-7 Vertical Grip
Vertical recoil -65%Horizontal recoil -25%Spread -20%Sway -25%Shake -20%ADS speed +10%
Neon Blue Assault Grip
Neon Blue Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +10%
Scorpion-7 Diagnal Grip
Scorpion-7 Diagnal Grip
Vertical recoil -33%Horizontal recoil -33%Spread -75%Sway -80%Shake -80%ADS speed -10%
Coalition Glow Assault Grip
Coalition Glow Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +10%
Scorpion-7 Assault Grip
Scorpion-7 Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +20%
Advanced Vertical Grip
Advanced Vertical Grip
Vertical recoil -65%Horizontal recoil -25%Spread -20%Sway -25%Shake -20%ADS speed +10%
Coalition Vertical Grip
Coalition Vertical Grip
Vertical recoil -63%Horizontal recoil -28%Spread -20%Sway -25%Shake -23%ADS speed +10%
Coalition Slidable Grip
Coalition Slidable Grip
Vertical recoil -63%Horizontal recoil -28%Spread -20%Sway -25%Shake -23%ADS speed +10%
Coalition Diagnal Grip
Coalition Diagnal Grip
Vertical recoil -33%Horizontal recoil -33%Spread -75%Sway -80%Shake -80%ADS speed -10%
Horizontal Grip
Horizontal Grip
Vertical recoil -30%Horizontal recoil -85%Spread -30%Sway -30%Shake -25%ADS speed +8%
Hand Stop
Hand Stop
Vertical recoil -10%Horizontal recoil -10%Spread -85%Sway -85%Shake -85%ADS speed -50%
Advanced Diagnal Grip
Advanced Diagnal Grip
Vertical recoil -33%Horizontal recoil -33%Spread -75%Sway -80%Shake -80%ADS speed -10%
Coalition Slidable Grip
Coalition Slidable Grip
Vertical recoil -33%Horizontal recoil -33%Spread -75%Sway -80%Shake -80%ADS speed -10%
Stylus Classic Heavy Horizontal Grip
Vertical recoil -25%Horizontal recoil -90%Spread -25%Sway -40%Shake -25%ADS speed +20%
Stylus Heavy Horizontal Grip
Stylus Heavy Horizontal Grip
Vertical recoil -25%Horizontal recoil -90%Spread -25%Sway -40%Shake -25%ADS speed +20%
Heavy Horizontal Grip
Heavy Horizontal Grip
Vertical recoil -25%Horizontal recoil -90%Spread -25%Sway -40%Shake -25%ADS speed +20%
Legisation Quickstabber Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +10%
Glitch Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +20%
Neon Blue Diagnal Grip
Vertical recoil -33%Horizontal recoil -33%Spread -75%Sway -80%Shake -80%ADS speed -10%
Neon Blue Advanced Diagnal Grip
Vertical recoil -33%Horizontal recoil -33%Spread -75%Sway -80%Shake -80%ADS speed -10%
Coalition Advanced Diagnal Grip
Vertical recoil -33%Horizontal recoil -33%Spread -75%Sway -80%Shake -80%ADS speed -10%
Pursuit Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +20%
Collasso Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +20%
2 blueprints
Repair
0%
+
4 x
=
100%
Tool
=
7 x
Other ways to get this gun Off-map sources rolled from a loot pool
Horde beacons (1)
Unturned Decoy"P" Horde Beacon icon 0.07 %
Spawn tables (6)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
60107 CN Military Guns H 0.20 % 29
61101 CN Military Horde 0.07 % 58
61100 CN Military DZ 0.02 % 68
60105 CN Military Ammo H 0.01 % 99
60100 CN Military 0.01 % 54
60101 CN Military Misc 0.00 % 153
How loot works in Unturned Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
CN_Jarzine.dat
GUID 1edf057d56c04f4e9291bf6953976296
Type Gun
Rarity Mythical
Useable Gun
Slot Primary
ID 61237

Size_X 6
Size_Y 2
Size_Z 0.4

Hook_Tactical
Hook_Grip

Magazine 61238

Ammo_Min 20
Ammo_Max 100

Safety
Auto

Caliber 61237

Aim_In_Duration 1
Aiming_Movement_Speed_Multiplier 0.7
Fire_Delay_Seconds 0.15
Spread_Prone 0.5
Recoil_Aim 0.5

Range 300
Firerate 6
Replace 0.625
Action Minigun

Damage_Falloff_Range 0.9
Damage_Falloff_Multiplier 0.9

Player_Damage 115
Player_Leg_Multiplier 0.9
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 0.9
Player_Skull_Multiplier 1.2

Zombie_Damage 400
Zombie_Leg_Multiplier 0.9
Zombie_Arm_Multiplier 0.9
Zombie_Spine_Multiplier 0.9
Zombie_Skull_Multiplier 1.2

Animal_Damage 115
Animal_Leg_Multiplier 0.9
Animal_Spine_Multiplier 0.9
Animal_Skull_Multiplier 1.2

Barricade_Damage 150
Structure_Damage 150
Vehicle_Damage 150
Resource_Damage 150
Object_Damage 150

Durability 0.1

Invulnerable

Spread_Aim 0.01
Spread_Hip 0.05

Recoil_Min_X 0
Recoil_Min_Y 20
Recoil_Max_X 5
Recoil_Max_Y 20

Recover_X 0.1
Recover_Y 0.85

Shake_Min_X -0.001
Shake_Min_Y 0.00075
Shake_Min_Z -0.1
Shake_Max_X 0.001
Shake_Max_Y 0.0006
Shake_Max_Z -0.1

Muzzle 4
Equipable_Movement_Speed_Multiplier 0.9
Must_Aim_To_Shoot False

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 61237
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 67
Blueprint_1_Output_0_Amount 7
Blueprint_1_Build 27