1 x 1 (1)
Inventory Size
13m
Explosion Range
No
Flash Effect
Yes
Explosive
60123
Explosion Effect ID
No
Explode on Impact
2.50
Fuse Length (seconds)
No
Sticky
1
Strong Throw Force (N)
1
Weak Throw Force (N)
Damage
Combat Damage
| Damage | |
|---|---|
| Player | 2 |
| Zombie | 3 |
| Animal | 2 |
| Vehicle | 5 |
Structure Damage
| Damage | |
|---|---|
| Barricade | 4 |
| Structure | 5 |
| Resource | 5 |
| Object | 5 |
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
| Spawn Id | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 65115 | CN SC7DM Throw | 6.67 % | 15 |
GUID 1cff79caa76d4b6c8d900f193d3a0ad6
Type Throwable
Rarity Legendary
Useable Throwable
ID 61852
Size_X 1
Size_Y 1
Size_Z 0.375
Player_Damage 2
Zombie_Damage 3
Animal_Damage 2
Barricade_Damage 4
Structure_Damage 5
Vehicle_Damage 5
Resource_Damage 5
Object_Damage 5
Range 13
Explosion 60123
Explosive
Blueprints 2
Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 61701
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 60206
Blueprint_0_Level 3
Blueprint_0_Skill Craft
Blueprint_0_Product 61852
Blueprint_0_Products 4
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 60253
Blueprint_1_Supply_0_Amount 2
Blueprint_1_Supply_1_ID 61701
Blueprint_1_Supply_1_Amount 2
Blueprint_1_Tool 60206
Blueprint_1_Level 3
Blueprint_1_Skill Craft
Blueprint_1_Product 61852
Blueprint_1_Products 6
Blueprint_1_Build 27
Asset_Bundle_Version 3