Car
Engine type
76 KPH (47 MPH)
Forward speed
32 KPH (20 MPH)
Reverse speed
3,000 HP
Max health
35 (7×5)
Trunk storage slots
5,000 L
Fuel capacity
2.05 L/s
Fuel burn rate
40 minutes, 39 seconds
Full tank runtime
Yes
Can be locked
Turrets (4)
Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (1 item)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Bumper damage
| Player | 10 |
|---|---|
| Zombie | 15 |
| Animal | 15 |
| Object | 30 |
| Resource | 85 |
Bumper modifiers
- Speed threshold
- 3 m/s
- Self damage
- ×1
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
33°
Max steering angle
17°
Steering at full speed
32
Brake force
Defense & misc
×0.2
Passenger explosion damage
Protections
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID 8a933ab606e146e180e563e3c5ba13e2
Type Vehicle
Rarity Mythical
ID 60703
Speed_Min -7
Speed_Max 17
Wheel_Collider_Mass_Override 5
Num_Steering_Tires 4
Steer_Min 17
Steer_Max 33
Brake 32
Fuel_Min 200
Fuel_Max 4000
Fuel 5000
Health_Min 800
Health_Max 3000
Health 3000
Exit 3.5
Passenger_Explosion_Armor 0.2
Cam_Follow_Distance 8
Traction
Trunk_Storage_X 7
Trunk_Storage_Y 5
Explosion 20
Invulnerable
Tires_Invulnerable
Turrets 4
Turret_0_Seat_Index 0
Turret_0_Item_ID 61477
Turret_0_Yaw_Min -135
Turret_0_Yaw_Max 135
Turret_0_Pitch_Min 70
Turret_0_Pitch_Max 140
Turret_0_Ignore_Aim_Camera
Turret_1_Seat_Index 1
Turret_1_Item_ID 61475
Turret_1_Yaw_Min 0
Turret_1_Yaw_Max 0
Turret_1_Pitch_Min 0
Turret_1_Pitch_Max 103
Turret_2_Seat_Index 2
Turret_2_Item_ID 61480
Turret_2_Yaw_Min -360
Turret_2_Yaw_Max 360
Turret_2_Pitch_Min 0
Turret_2_Pitch_Max 90
Turret_3_Seat_Index 3
Turret_3_Item_ID 61475
Turret_3_Yaw_Min 0
Turret_3_Yaw_Max 0
Turret_3_Pitch_Min 0
Turret_3_Pitch_Max 103
Has_Clip_Prefab false
Asset_Bundle_Version 2
Enable_Shader_Consolidation
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_0
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_1
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_1
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_2
IsColliderSteered true
IsColliderPowered false
ModelPath Wheels/Wheel_2
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_3
IsColliderSteered true
IsColliderPowered false
ModelPath Wheels/Wheel_3
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_4
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_4
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_5
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_5
ModelUseColliderPose true
}
]