Car

Engine type

76 KPH (47 MPH)

Forward speed

32 KPH (20 MPH)

Reverse speed

3,000 HP

Max health

35 (7×5)

Trunk storage slots

5,000 L

Fuel capacity

2.05 L/s

Fuel burn rate

40 minutes, 39 seconds

Full tank runtime

Yes

Can be locked

Turrets (3)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Driver seat
270°
Yaw (left/right)
-135° to 135°
Pitch (up/down)
70° to 140°
No aim camera

Smoke Launcher
Mounted gun · ID 61477
Turret 2 Seat 2 (passenger)
Yaw (left/right)
0° to 0°
Pitch (up/down)
0° to 103°

Autocannon
Mounted gun · ID 61475
Turret 3 Seat 3 (passenger)
360°
Yaw (left/right)
360° (full rotation)
Pitch (up/down)
30° to 103°

Heavy Autocannon
Mounted gun · ID 61472

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

33°

Max steering angle

17°

Steering at full speed

32

Brake force

Defense & misc

×0.2

Passenger explosion damage

Protections
Invulnerable Puncture proof
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
CN_APC_Warrior.dat
GUID f6a67587b10149918284370430c03044
Type Vehicle
Rarity Legendary
ID 60702

Speed_Min -7
Speed_Max 17
Wheel_Collider_Mass_Override 5

Num_Steering_Tires 4

Steer_Min 17
Steer_Max 33

Brake 32

Fuel_Min 200
Fuel_Max 4000
Fuel 5000

Health_Min 800
Health_Max 3000
Health 3000

Exit 3.5

Passenger_Explosion_Armor 0.2
Cam_Follow_Distance 8

Traction

Trunk_Storage_X 7
Trunk_Storage_Y 5

Explosion 20
Invulnerable
Tires_Invulnerable

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered true
		IsColliderPowered false
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered true
		IsColliderPowered false
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_4
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_4
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_5
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_5
		ModelUseColliderPose true
	}
]

Turrets 3
Turret_0_Seat_Index 0
Turret_0_Item_ID 61477
Turret_0_Yaw_Min -135
Turret_0_Yaw_Max 135
Turret_0_Pitch_Min 70
Turret_0_Pitch_Max 140
Turret_0_Ignore_Aim_Camera
Turret_1_Seat_Index 1
Turret_1_Item_ID 61475
Turret_1_Yaw_Min 0
Turret_1_Yaw_Max 0
Turret_1_Pitch_Min 0
Turret_1_Pitch_Max 103
Turret_2_Seat_Index 2
Turret_2_Item_ID 61472
Turret_2_Yaw_Min -360
Turret_2_Yaw_Max 360
Turret_2_Pitch_Min 30
Turret_2_Pitch_Max 103

Has_Clip_Prefab false

Asset_Bundle_Version 2
Enable_Shader_Consolidation