Helicopter

Engine type

135 KPH (84 MPH)

Forward speed

90 KPH (56 MPH)

Reverse speed

2,000 HP

Max health

40 (8×5)

Trunk storage slots

5,000 L

Fuel

4.2 L/s

Fuel burn rate

19 minutes, 50 seconds

Full tank runtime

Yes

Can be locked

Turrets (3)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Driver seat
270°
Yaw (left/right)
-135° to 135°
Pitch (up/down)
85° to 180°
No aim camera

Light Autocannon
Mounted gun · ID 61471
Turret 2 Seat 2 (passenger)
270°
Yaw (left/right)
-135° to 135°
Pitch (up/down)
85° to 180°

Autocannon
Mounted gun · ID 61475
Turret 3 Seat 3 (passenger)
360°
Yaw (left/right)
360° (full rotation)
Pitch (up/down)
100° to 180°

Missile Launcher
Mounted gun · ID 61473

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

55°

Max steering angle

2

Turn responsiveness

Defense & misc

Protections
Invulnerable Puncture proof
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
CN_Mi24_Super.dat
GUID 4152a199db1c4c35b4375b3280a6d240
Type Vehicle
Rarity Mythical
ID 60135

Speed_Min -20
Speed_Max 30

Steer_Min 55
Steer_Max 55

Fuel 5000

Health_Min 1100
Health_Max 2500
Health 2000

Exit 3

Cam_Follow_Distance 9

LockMouse
Engine Helicopter

Trunk_Storage_X 8
Trunk_Storage_Y 5

Explosion 20
Invulnerable
Tires_Invulnerable

Turrets 3
Turret_0_Seat_Index 0
Turret_0_Item_ID 61471
Turret_0_Yaw_Min -135
Turret_0_Yaw_Max 135
Turret_0_Pitch_Min 85
Turret_0_Pitch_Max 180
Turret_0_Ignore_Aim_Camera
Turret_1_Seat_Index 1
Turret_1_Item_ID 61475
Turret_1_Yaw_Min -135
Turret_1_Yaw_Max 135
Turret_1_Pitch_Min 85
Turret_1_Pitch_Max 180
Turret_2_Seat_Index 2
Turret_2_Item_ID 61473
Turret_2_Yaw_Min -360
Turret_2_Yaw_Max 360
Turret_2_Pitch_Min 100
Turret_2_Pitch_Max 180

Has_Clip_Prefab false

Asset_Bundle_Version 2
Enable_Shader_Consolidation