Helicopter
Engine type
140 KPH (87 MPH)
Forward speed
94 KPH (58 MPH)
Reverse speed
2,000 HP
Max health
40 (8×5)
Trunk storage slots
5,000 L
Fuel
4.2 L/s
Fuel burn rate
19 minutes, 50 seconds
Full tank runtime
Yes
Can be locked
Turrets (2)
Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (1 item)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Bumper damage
| Player | 10 |
|---|---|
| Zombie | 15 |
| Animal | 15 |
| Object | 30 |
| Resource | 85 |
Bumper modifiers
- Speed threshold
- 3 m/s
- Self damage
- ×1
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
56°
Max steering angle
2
Turn responsiveness
Defense & misc
Protections
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID 733dee33759442c09ef6482450e4d6be
Type Vehicle
Rarity Legendary
ID 60138
Speed_Min -21
Speed_Max 31
Steer_Min 56
Steer_Max 56
Fuel 5000
Health_Min 1100
Health_Max 2500
Health 2000
Exit 3
Cam_Follow_Distance 9
LockMouse
Engine Helicopter
Trunk_Storage_X 8
Trunk_Storage_Y 5
Explosion 20
Invulnerable
Tires_Invulnerable
Turrets 2
Turret_0_Seat_Index 0
Turret_0_Item_ID 61471
Turret_0_Yaw_Min -135
Turret_0_Yaw_Max 135
Turret_0_Pitch_Min 85
Turret_0_Pitch_Max 180
Turret_0_Ignore_Aim_Camera
Turret_1_Seat_Index 1
Turret_1_Item_ID 61472
Turret_1_Yaw_Min -360
Turret_1_Yaw_Max 360
Turret_1_Pitch_Min 90
Turret_1_Pitch_Max 180
Has_Clip_Prefab false
Asset_Bundle_Version 2
Enable_Shader_Consolidation