5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

350m

Range

8.33 RPS

Firerate

0.025%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

7 to 12 (50%)

Recoil X

15 to 20 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 100 72 54 54
Zombie 330 240 180 180
Animal 176 128 96 -
Structure Damage
High Caliber
Damage
Barricade 7
Structure 7
Vehicle 290
Resource 200
Object 200

Magazines (2)

Magazines that can be attached to this weapon

Barrels (9)

Barrels that can be attached to this weapon

18 blueprints
Repair
0%
+
3 x
=
100%
Tool
=
4 x
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Spawn Locations for this Item 0
100%
Elver map chart
Legend
Metro Civ Guns
Metro Deadzone Blue
Metro Guns Low
Metro Dorms 05 Random
Metro Civ Generic
Metro Airdrop
Metro Gun Store
Metro Deadzone Blue
Metro Dorms 03 Guns
Metro Guns Low
Metro Civ Gun Related
Metro Civ Guns
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

Metro_Skilark.dat
GUID f0b0f1f4dd8a48c28d43c46a7e093dd9

Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 57164

Size_X 5
Size_Y 2
Size_Z 0.4

Magazine 57031
Sight 57165

Hook_Sight
Hook_Barrel

Ammo_Min 8
Ammo_Max 10

Safety
Semi

Caliber 57000

Range 350
Firerate 5
Action Bolt

Gunshot_Rolloff_Distance 1000

Player_Damage 91
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 300
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Animal_Damage 160
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 7
Structure_Damage 7
Vehicle_Damage 290
Resource_Damage 200
Object_Damage 200

Invulnerable

Durability 0.025

Spread_Aim 0.01
Spread_Hip 0.5

Recoil_Min_X 7
Recoil_Min_Y 15
Recoil_Max_X 12
Recoil_Max_Y 20

Recover_X 0.5
Recover_Y 0.5

Shake_Min_X -0.001
Shake_Min_Y 0.00075
Shake_Min_Z -0.05
Shake_Max_X 0.001
Shake_Max_Y 0.0005
Shake_Max_Z -0.075

Ballistic_Drop 0.0005

Muzzle 4

Blueprints 10
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 57164
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 67
Blueprint_1_Output_0_Amount 4
Blueprint_1_Build 27

Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 57551  
Blueprint_2_Supply_0_Critical
Blueprint_2_Supply_1_ID 70
Blueprint_2_Build 27
Blueprint_2_State_Transfer

Blueprint_3_Type Tool
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 57552  
Blueprint_3_Supply_0_Critical
Blueprint_3_Supply_1_ID 70
Blueprint_3_Build 27
Blueprint_3_State_Transfer

Blueprint_4_Type Tool
Blueprint_4_Supplies 2
Blueprint_4_Supply_0_ID 57553  
Blueprint_4_Supply_0_Critical
Blueprint_4_Supply_1_ID 70
Blueprint_4_Build 27
Blueprint_4_State_Transfer

Blueprint_5_Type Tool
Blueprint_5_Supplies 2
Blueprint_5_Supply_0_ID 57562   
Blueprint_5_Supply_0_Critical
Blueprint_5_Supply_1_ID 70
Blueprint_5_Build 27
Blueprint_5_State_Transfer

Blueprint_6_Type Tool
Blueprint_6_Supplies 2
Blueprint_6_Supply_0_ID 57563 
Blueprint_6_Supply_0_Critical
Blueprint_6_Supply_1_ID 70
Blueprint_6_Build 27
Blueprint_6_State_Transfer

Blueprint_7_Type Tool
Blueprint_7_Supplies 2
Blueprint_7_Supply_0_ID 57564 
Blueprint_7_Supply_0_Critical
Blueprint_7_Supply_1_ID 70
Blueprint_7_Build 27
Blueprint_7_State_Transfer

Blueprint_8_Type Tool
Blueprint_8_Supplies 2
Blueprint_8_Supply_0_ID 57565 
Blueprint_8_Supply_0_Critical
Blueprint_8_Supply_1_ID 70
Blueprint_8_Build 27
Blueprint_8_State_Transfer

Blueprint_9_Type Tool
Blueprint_9_Supplies 2
Blueprint_9_Supply_0_ID 57566
Blueprint_9_Supply_0_Critical
Blueprint_9_Supply_1_ID 70
Blueprint_9_Build 27
Blueprint_9_State_Transfer