3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Auto, Safety

Firemodes

250m

Range

1.81 RPS

Firerate

0.01%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

-4 to 4 (80%)

Recoil X

17 to 19 (80%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 51 37 28 28
Zombie 330 240 180 180
Animal 176 128 96 -
Structure Damage
High Caliber
Damage
Barricade 7
Structure 7
Vehicle 290
Resource 200
Object 200

Magazines (2)

Magazines that can be attached to this weapon

Barrels (9)

Barrels that can be attached to this weapon

4 blueprints
Repair
0%
+
2 x
=
100%
Tool
=
4 x
Tool
+
=
Tool
+
=
Metro_AR_Civ_Bayonet_Green.dat
GUID 55afb7facb6f4221b4abeb0381910341

Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 57526 

Quality_Min 85
Quality_Max 100

Size_X 3
Size_Y 2
Size_Z 0.435

Magazine 57031
Tactical 1438
Sight 57521

Hook_Sight
Hook_Barrel

Ammo_Min 10
Ammo_Max 10

Safety
Auto

Caliber 57000

Range 250
Firerate 23
Action Trigger

Gunshot_Rolloff_Distance 1000

Player_Damage 47
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 300
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Animal_Damage 160
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 7
Structure_Damage 7
Vehicle_Damage 290
Resource_Damage 200
Object_Damage 200

Invulnerable

Durability 0.01

Spread_Aim 0.001
Spread_Hip 0.3

Recoil_Min_X -4
Recoil_Min_Y 17
Recoil_Max_X 4
Recoil_Max_Y 19

Recover_X 0.8
Recover_Y 0.8

Shake_Min_X -0.001
Shake_Min_Y 0.00075
Shake_Min_Z -0.05
Shake_Max_X 0.001
Shake_Max_Y 0.0005
Shake_Max_Z -0.075

Ballistic_Drop 0.0005

Muzzle 4

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 57526
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 67
Blueprint_1_Output_0_Amount 4
Blueprint_1_Build 27

Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 57520  
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_Critical
Blueprint_2_Supply_1_ID 57068     
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Build 27
Blueprint_2_State_Transfer
Blueprint_2_Map Elver