5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

350m

Range

8.33 RPS

Firerate

0.025%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

7 to 12 (50%)

Recoil X

15 to 20 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 100 72 54 54
Zombie 330 240 180 180
Animal 176 128 96 -
Structure Damage
High Caliber
Damage
Barricade 7
Structure 7
Vehicle 290
Resource 200
Object 200

Magazines (2)

Magazines that can be attached to this weapon

Barrels (9)

Barrels that can be attached to this weapon

4 blueprints
Repair
0%
+
3 x
=
100%
Tool
=
4 x
Tool
+
=
Tool
+
=
Metro_Skilark_Green.dat
GUID eb59e44bc5804c359de7abd427627c64

Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 57563   

Size_X 5
Size_Y 2
Size_Z 0.4

Magazine 57031
Sight 57165

Hook_Sight
Hook_Barrel

Ammo_Min 7
Ammo_Max 10

Safety
Semi

Caliber 57000

Range 350
Firerate 5
Action Bolt

Gunshot_Rolloff_Distance 1000

Player_Damage 91
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 300
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Animal_Damage 160
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 7
Structure_Damage 7
Vehicle_Damage 290
Resource_Damage 200
Object_Damage 200

Invulnerable

Durability 0.025

Spread_Aim 0.01
Spread_Hip 0.5

Recoil_Min_X 7
Recoil_Min_Y 15
Recoil_Max_X 12
Recoil_Max_Y 20

Recover_X 0.5
Recover_Y 0.5

Shake_Min_X -0.001
Shake_Min_Y 0.00075
Shake_Min_Z -0.05
Shake_Max_X 0.001
Shake_Max_Y 0.0005
Shake_Max_Z -0.075

Ballistic_Drop 0.0005

Muzzle 4

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 57563   
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 67
Blueprint_1_Output_0_Amount 4
Blueprint_1_Build 27

Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 57164    
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_Critical
Blueprint_2_Supply_1_ID 57068          
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Build 27
Blueprint_2_State_Transfer
Blueprint_2_Map Elver