5×2 (10)
Inventory size
Primary
Hand slot
Semi, Safety
Firemodes
16 m
Range
59 RPM
Fire rate
1%
Durability loss per shot
Sight, Tactical
Attachment hooks
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 0 | 0 | 0 | 0 |
| Zombie | 0 | 0 | 0 | 0 |
| Animal | 0 | 0 | 0 | — |
Other damage
Standard caliber| Barricade | 750 |
|---|---|
| Structure | 750 |
| Vehicle | 500 |
| Resource | 2000 |
| Object | 1000 |
Range & ballistics
Full damage at every distance up to 16 m. No falloff curve.
Max range
16 m
Rangefinder
250 m
Alert radius
48 m
Bullet drop
×4
Recoil
- Control
- Wild
- Simulation
- Semi, 5 taps · 1 rps
- Side bias
- Random side-to-side
- Up kick / shot
- 27.5°
- Side kick / shot
- ±15°
- Recovery
- 70% ↑ / 70% ↔
Hunting Scope
3× zoom
Spread -30%
Military Launcher Scope
2× zoom
Spread -20%
Rubicon Sights
1× zoom
Herstal Sights
1× zoom
Banshee Sights
1× zoom
Focus Rifle Sight
1× zoom
Holographic
Focus Rifle Scope
7× zoom
Spread -20%
Kriegs Sights
1× zoom
Rhino Sights
1× zoom
Vanguard Sights
1× zoom
Hecate Sights
1× zoom
10x Scope
10× zoom
Spread -30%
Karus Sights
1× zoom
Fusilette Sights
1× zoom
Carabine Sights
1× zoom
Kestrel Sights
1× zoom
Genaugewehr Sights
1× zoom
2 blueprints
No blueprints found matching your search.
Military Launcher
Where to find this Item
Outside the map
This spawn is outside the visible chart area.
Item spawns
Special High France Special
…
6.3 %
France Special High France
…
0.2 %
Special High France
…
0.2 %
No spawns on map.
Zombie drops
No zombie drops.
NPC vendors
No vendors trade this.
Airdrop locations
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables
(3)
Useful for modders. Each row links to the spawn table's page.
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 2104 | Special High France Special | 6.25 % | 5 |
| 2105 | France Special High France | 0.18 % | 49 |
| 2099 | Special High France | 0.18 % | 49 |
How loot works in Unturned
Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot
on a server-set timer (
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that
zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when
interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a
cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either
skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets,
or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with
rewards scaling roughly by
√players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch
pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items
from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on
server-side timers and are independent of regular item spawn points.
Military_Launcher.dat
GUID 7c823bc6818b48a4953fa0e2e7c19eaa
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 3087
Size_X 5
Size_Y 2
Size_Z 0.5
Sight 3089
Magazine 3088
Hook_Sight
Hook_Tactical
Ammo_Min 1
Ammo_Max 1
Safety
Semi
Caliber 74
Firerate 50
Unplace 0.19
Replace 0.676
Action Trigger
Player_Damage 250
Zombie_Damage 250
Animal_Damage 250
Barricade_Damage 750
Structure_Damage 750
Vehicle_Damage 500
Resource_Damage 2000
Object_Damage 1000
Range_Rangefinder 250
Range 16
Explosion 45
Durability 1
Wear 5
Spread_Aim 0.1
Spread_Hip 0.1
Ballistic_Force 3000
Recoil_Min_X -15
Recoil_Min_Y 25
Recoil_Max_X 15
Recoil_Max_Y 30
Recover_X 0.7
Recover_Y 0.7
Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.01
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.02
Backward
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 8
Blueprint_0_Tool 76
Blueprint_0_Level 3
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 3087
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 67
Blueprint_1_Output_0_Amount 6
Blueprint_1_Build 27