2×2 (4)
Inventory size
Secondary
Hand slot
Semi, Safety
Firemodes
110 m
Range
1,000 RPM
Fire rate
0.08%
Durability loss per shot
Tactical, Barrel
Attachment hooks
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 34.1 | 26.4 | 18.6 | 18.6 |
| Zombie | 108.9 | 59.4 | 29.7 | 29.7 |
| Animal | 34.1 | 26.4 | 18.6 | — |
Other damage
Standard caliber| Barricade | 12 |
|---|---|
| Structure | 12 |
| Vehicle | 25 |
| Resource | 15 |
| Object | 20 |
Range & ballistics
Recoil
- Control
- Hard
- Simulation
- Semi, 5 taps · 16.7 rps
- Side bias
- Kicks right
- Up kick / shot
- 4°
- Side kick / shot
- ±0.45°
- Recovery
- 20% ↑ / 20% ↔
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 1038 | Greece Police Guns Low | 97.56 % | 2 |
| 1003 | Greece Military Guns Low | 43.48 % | 4 |
| 1037 | Greece Police Low | 38.15 % | 4 |
| 1018 | Greece Police High | 31.63 % | 12 |
| 1000 | Greece Military Low | 5.61 % | 16 |
| 1008 | Greece Military Guns High | 1.10 % | 5 |
| 1001 | Greece Military High | 0.16 % | 33 |
| 1010 | Greece Military Special | 0.14 % | 44 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Kopis ×1
Kopis ×1
GUID df7c235610bf4ac7a52af690cda12783
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 3515
Size_X 2
Size_Y 2
Size_Z 0.3
Size2_Z 0.35
Magazine 3516
Hook_Tactical
Hook_Barrel
Ammo_Min 2
Ammo_Max 8
Safety
Semi
Caliber 300
Range 110
Firerate 2
Action Trigger
Player_Damage 31
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.85
Player_Skull_Multiplier 1.1
Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 31
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.85
Animal_Skull_Multiplier 1.1
Barricade_Damage 12
Structure_Damage 12
Vehicle_Damage 25
Resource_Damage 15
Object_Damage 20
Durability 0.08
Spread_Aim 0.05
Spread_Hip 0.125
Recoil_Min_X 0.4
Recoil_Min_Y 3
Recoil_Max_X 0.5
Recoil_Max_Y 5
Recover_X 0.2
Recover_Y 0.2
Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.05
Shake_Max_X 0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.075
Muzzle 3
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 76
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 3515
Blueprint_1_Product 67
Blueprint_1_Products 2
Blueprint_1_Build 27