2 x 1 (2)

Inventory Size

1

Amount

153

Blueprints

153 blueprints
Gear
20 x
=
Structure
3 x
=
Structure
2 x
=
Furniture
3 x
+
2 x
=
Furniture
+
2 x
+
=
Tool
+
+
=
Utilities
2 x
+
=
Furniture
6 x
=
Furniture
4 x
=
Furniture
8 x
=
Furniture
4 x
=
Furniture
3 x
+
2 x
=
Furniture
2 x
+
8 x
=
Furniture
5 x
+
6 x
=
Structure
3 x
=
Structure
3 x
=
Structure
3 x
=
Furniture
6 x
=
Furniture
4 x
+
2 x
+
=
Structure
3 x
=
Structure
3 x
=
Tool
+
+
=
Tool
+
+
=
Tool
+
+
=
Furniture
4 x
=
Furniture
4 x
=
Furniture
6 x
=
Furniture
4 x
+
2 x
+
=
Furniture
4 x
+
2 x
+
=
Furniture
4 x
+
2 x
+
=
Furniture
10 x
=
Furniture
4 x
+
2 x
=
Furniture
4 x
=
Furniture
4 x
+
2 x
+
=
Furniture
4 x
=
Furniture
4 x
+
2 x
+
=
Furniture
4 x
=
Furniture
6 x
=
Barricade
8 x
+
2 x
=
Furniture
7 x
+
5 x
=
Furniture
2 x
+
2 x
=
Furniture
2 x
+
2 x
=
Furniture
5 x
+
4 x
=
Furniture
8 x
+
8 x
+
2 x
=
Furniture
8 x
+
8 x
+
2 x
=
Furniture
2 x
=
Furniture
6 x
=
Furniture
10 x
+
10 x
+
2 x
=
Furniture
10 x
+
+
2 x
=
Furniture
8 x
+
8 x
+
2 x
=
Furniture
10 x
+
10 x
+
2 x
=
Furniture
10 x
+
+
2 x
=
Furniture
10 x
+
10 x
+
2 x
=
Furniture
10 x
+
+
2 x
=
Furniture
3 x
+
5 x
=
Utilities
2 x
+
+
=
Furniture
2 x
+
2 x
=
Barricade
5 x
+
=
Barricade
6 x
+
2 x
=
Furniture
8 x
=
Furniture
8 x
+
8 x
+
2 x
=
Furniture
10 x
+
10 x
+
2 x
=
Furniture
10 x
+
+
2 x
=
Furniture
6 x
=
Barricade
5 x
+
=
Furniture
2 x
+
2 x
=
Barricade
5 x
+
=
Barricade
5 x
+
=
Repair
0%
+
2 x
=
100%
Tool
Structure
3 x
=
Structure
3 x
=
Structure
3 x
=
Structure
3 x
=
Furniture
4 x
+
2 x
+
=
Furniture
4 x
=
Furniture
3 x
+
2 x
=
Tool
Repair
0%
+
2 x
=
100%
Tool
Repair
0%
+
3 x
=
100%
Apparel
6 x
+
3 x
=
Apparel
6 x
+
3 x
=
Apparel
6 x
+
3 x
=
Apparel
6 x
+
3 x
=
Furniture
6 x
=
Furniture
10 x
+
10 x
+
2 x
=
Furniture
10 x
+
+
2 x
=
Structure
2 x
=
Furniture
16 x
=
Furniture
8 x
+
4 x
=
Furniture
4 x
=
Furniture
4 x
=
Furniture
4 x
=
Furniture
4 x
+
2 x
+
=
Furniture
6 x
=
Utilities
5 x
+
=
Furniture
12 x
+
4 x
+
3 x
=
Furniture
8 x
+
8 x
+
2 x
=
Utilities
2 x
=
Furniture
8 x
+
8 x
+
2 x
=
Barricade
6 x
=
Structure
3 x
=
Structure
3 x
=
Structure
2 x
=
Structure
3 x
=
Structure
2 x
=
Structure
3 x
=
Structure
3 x
=
Furniture
4 x
+
2 x
+
=
Furniture
4 x
+
2 x
+
=
Barricade
5 x
+
+
2 x
=
Furniture
20 x
=
Furniture
6 x
=
Furniture
10 x
+
10 x
+
2 x
=
Furniture
10 x
+
+
2 x
=
Furniture
10 x
+
10 x
+
2 x
=
Furniture
10 x
+
+
2 x
=
Furniture
10 x
+
10 x
+
2 x
=
Furniture
10 x
+
+
2 x
=
Furniture
8 x
+
8 x
+
2 x
=
Structure
3 x
=
Structure
3 x
=
Structure
3 x
=
2 x
Structure
2 x
=
2 x
Gear
Cook lvl.1
2 x
=
Repair
0%
+
2 x
=
100%
Apparel
4 x
+
2 x
=
Apparel
4 x
+
2 x
=
Apparel
4 x
+
2 x
=
Apparel
4 x
+
2 x
=
Furniture
6 x
+
3 x
=
Furniture
6 x
=
Furniture
3 x
+
4 x
=
Furniture
4 x
=
Furniture
3 x
=
Barricade
5 x
+
=
Furniture
2 x
+
2 x
=
Furniture
2 x
+
2 x
=
Furniture
2 x
+
2 x
=
Barricade
7 x
=
Barricade
5 x
+
+
2 x
=
Barricade
5 x
+
+
2 x
=
Furniture
8 x
+
8 x
+
2 x
=
Gear
=
3 x
Gear
=
20 x
Gear
Cook lvl.1
+
10 x
=
Repair
0%
+
=
100%
Tool
=
2 x
Structure
3 x
=
Furniture
4 x
+
18 x
=
Furniture
40 x
=
Barricade
6 x
+
2 x
=
Spawn Locations for this Item 0
100%
jxta7arlydjx map chart
Legend
CA Trees
CA Sawmill Supply
CA Fish Kelly
CA Fish Harvesting
CA Militia Sawmill
CA Dumpster
CA Fish Ultra
CA Mine
CA Fish Proto
CA Sawmill
CA Sawmill Supply
CA Concrete Factory
CA Construction
CA Fish Magnetic
CA Fish Large
CA Fish Small
CA Fish Normal
CA Construction Materials
CA Construction Common
CA Trees
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

CA_Wood.dat
GUID 4b9e0a77869d4757881d0a8d275f2ac0
Type Supply
Rarity Uncommon
ID 4270

Size_X 2
Size_Y 1

Blueprints 1
Blueprint_0_Type Gear
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 4270
Blueprint_0_Supply_0_Amount 20
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 6113
Blueprint_0_Output_0_Amount 1
Blueprint_0_Build 27

Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0

Action_1_Type Blueprint
Action_1_Source 4271
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link