2 x 1 (2)

Inventory Size

-1%

Durability Loss per Shot

0%

Damage Multiplier

0%

Spread

+10%

Bullet Drop

0%

Recoil X

0%

Recoil Y

-70%

Volume

0%

Sway

0%

Shake

0 RPM

Firerate Offset

Guns (5)
3 blueprints
Repair
Repair lvl.1
0%
+
3 x
=
100%
Tool
Repair
0%
+
2 x
=
100%
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Spawn Tables
Spawn Id Spawn Name Drop Chance Pool Size
7022 Militia Kuwait Barrels 20.00 % 3
7030 High Militia Kuwait 3.81 % 18
7278 7278 Kuwait Ranger Yaeger 2.61 % 26
7025 Militia Kuwait 2.31 % 28
7277 7277 Kuwait Grant All 1.74 % 52
7160 Kuwait Sand Pile 0.21 % 49
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Weston's Armory
Run by KuwaitSurvivorBradleyExtra
You give
200 Exp
You get
Ranger Suppressor ×1
Weston's Armory
Run by KuwaitSurvivorWeston
Locked behind progression in quest KuwaitSurvivorKyra's dialogue. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: KuwaitSurvivorKyra's dialogue — reached
You give
200 Exp
You get
Ranger Suppressor ×1
Weston's Armory
Run by KuwaitSurvivorWestonBack
Locked behind progression in quest KuwaitSurvivorKyra's dialogue. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: KuwaitSurvivorKyra's dialogue — reached
You give
200 Exp
You get
Ranger Suppressor ×1
Weston's Equipment
Run by KuwaitSurvivorBradleyExtra
You give
Ranger Suppressor ×1
You get
50 Exp
Weston's Equipment
Run by KuwaitSurvivorWeston
Locked behind progression in quest KuwaitSurvivorKyra's dialogue. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: KuwaitSurvivorKyra's dialogue — reached
You give
Ranger Suppressor ×1
You get
50 Exp
Weston's Equipment
Run by KuwaitSurvivorWestonBack
Locked behind progression in quest KuwaitSurvivorKyra's dialogue. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: KuwaitSurvivorKyra's dialogue — reached
You give
Ranger Suppressor ×1
You get
50 Exp
Kuwait_Ranger_Suppressor.dat
GUID 337aa7c6fc86438f8beb56efbcd599e2
Type Barrel
Rarity Epic
ID 5072

Size_X 2
Size_Y 1
Size_Z 0.125

Calibers 7
Caliber_0 9
Caliber_1 10
Caliber_2 11
Caliber_3 26
Caliber_4 27
Caliber_5 31
Caliber_6 34

Silenced 
Volume 0.3
Durability 1

Quality_Min 90
Quality_Max 100

Ballistic_Drop 1.1

Paintable

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 5072
Blueprint_1_Product 67
Blueprint_1_Products 1
Blueprint_1_Build 27
Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 67
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Tool 5112
Blueprint_2_Tool_Critical
Blueprint_2_Build 27

Actions 2
Action_0_Type Blueprint
Action_0_Source 5072
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Torch Repair
Action_0_Tooltip Repair to 100% using a Blowtorch.
Action_1_Type Blueprint
Action_1_Source 5072
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Arc Repair
Action_1_Tooltip Repair to 100% using an Arc Welder.