2×2 (4)

Inventory size

25 HP

Health

LOW

Armor tier

Barricade

Build material

Yes

Repairable

Yes

Salvageable

Workstation

Enables 4 blueprints

Drops on destroy

When this barricade is destroyed (by explosives, melee, or admin damage), the game drops 1 item at its location.

Drops 1 item (item not in this origin's index).
Salvage

Holding the salvage key on this placed barricade recovers 1 item of itself. Salvage time is multiplied by ×0.03 (faster than default).

1 × Agriculture Tools self
Barricade
Enabled Blueprints (4)

The following blueprints can be crafted when this workstation is placed nearby:

-
=
2 x
-
=
2 x
-
=
2 x
-
=
2 x
1 blueprints
-
=
3 x
3 x
Agriculture Tools Where to find this Item
100%
Limestone map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
BD Agriculture Tools 100.0 %
Farm Supplies Rare 50.0 %
Farm Supplies 1 4.0 %
Farm Low Proper 0 2.9 %
Farm Supplies 0 1.7 %
Farm Proper 0 0.6 %
Farm ZD 0.5 %
Scrounger drops 0 0.2 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (8)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
21636 SB BD Agriculture Tools 100.00 % 1
21954 SB Farm Supplies Rare 50.00 % 2
21966 SB Farm Supplies 1 4.00 % 10
21965 SB Farm Low Proper 0 2.86 % 47
21953 SB Farm Supplies 0 1.72 % 30
21952 SB Farm Proper 0 0.61 % 61
22248 SB Farm ZD 0.46 % 57
22275 SB Scrounger drops 0 0.18 % 81
How loot works in Unturned Sections that apply to this barricade are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
SB_Agriculture_Tools.dat
GUID 6694dcf35edb484db9213bfbbf3857c7
Type Barricade
Armor_Tier Low

Rarity Rare
Useable Barricade

Build Barricade
ID 21660

Size_X 2
Size_Y 2
Size_Z 0.4

SalvageItem 6694dcf35edb484db9213bfbbf3857c7
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy fcb7faa8a0994e6d9ea4269e50424155

Health 25
Range 5
Radius 0.12
Offset 0.15

Explosion 21508
Vulnerable

PlacementAudioClip Sounds/Placing/MiscPlacement.ogg

Salvage_Duration_Multiplier 0.025
Has_Clip_Prefab False
Bypass_Pickup_Ownership True

PlaceableProvidesCraftingTags
[
	3a9bfcec04074b7aa8642ef839189713
]

Blueprints
[
	{
		CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
		InputItems
		[
			{
				ID this
				Critical true
			}
		]
		OutputItems
		[
			"4252523ccc4d4026be88471f80b8b848 x 3" // Metal
			"a92f16b11343484185e565ffa7bfb5c8 x 3" // Cloth
		]
		Searchable false
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Map Limestone
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link 0
Action_0_Text Scrap
Action_0_Tooltip Turn into components</color>.