1×1 (1)

Inventory size

313

Blueprints

313 blueprints
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Metal Where to find this Item
100%
Limestone map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
BD Cooking Pot … 100.0 %
BD Metal … 100.0 %
BD Repair Kit … 100.0 %
Cabinet Drops 0 … 100.0 %
ST Metal 0 … 100.0 %
Metal SON Low … 95.2 %
Civi Electronics 0 … 75.0 %
Register Drops 0 … 71.4 %
Vehicle Drops 0 … 68.8 %
Vehicle Drops 1 … 65.2 %
ST Electronics 0 … 55.6 %
Military Electronics … 52.6 %
Mega ZD 0 … 50.0 %
Package Drops Contraband 1 … 50.0 %
Dumpsters 0 … 12.7 %
Stomach Filler … 3.4 %
Stomach 0 … 3.0 %
Stomach 1 … 2.7 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Barrel #1 … 100%
Barrel #2 … 100%
Car Parts #4 [Suspension Spring] … 100%
Car Parts #5 [Alternator] … 100%
Car Parts #2 [Gasket Cover] … 100%
Barrel #3 [Plastic] … 100%
Barrel #4 [Plastic] … 100%
Car Parts #3 [Piston] … 100%
Car Parts #1 [Filter Cover] … 100%
Chair #4 [Cafe] … 100%
Counter #5 [Metal] … 100%
Folding Chair #1 … 100%
Folding Chair #2 … 100%
Office Chair #1 … 100%
Office Chair #2 … 100%
Table #3 [Modern Rectangle] … 100%
Table #5 [Glass] … 100%
Table #6 [Glass] … 100%
Table #8 [Hospital] … 100%
Train Switch #1 … 100%
Locker #10 [Police Cloth] … 80%
Washing Machine #4 [Empty] … 75%
Register #1 … 71%
Register #2 … 71%
Clock #1 … 56%
Computer #1 … 56%
Computer #2 … 56%
Computer #3 [PC] … 56%
Computer #4 [PC Black] … 56%
Computer #5 [PC Black] … 56%
Computer #5 [PC] … 56%
Computer #7 … 56%
Computer #8 … 56%
Electric Box #1 … 56%
Laptop #1 … 56%
Microwave #1 … 56%
Microwave #2 … 56%
Oven #1 … 56%
Phone #1 [Black] … 56%
Phone #2 [White] … 56%
Radio #1 … 56%
Toaster #1 … 56%
TV #1 … 56%
TV #2 … 56%
TV #3 [Flat] … 56%
Fridge #1 … 56%
Hospital Light #1 … 56%
Hospital Light #1 … 56%
Printer #1 … 56%
Bin #1 … 51%
Crossing Sign #1 … 50%
Floodlight #1 … 50%
Floodlight #6 [Generator #3] … 50%
Floodlight #7 [Generator #3] … 50%
Folding Table #1 … 50%
Private Sign #1 … 50%
Street Light #1 … 50%
Street Light #2 … 50%
Street Light #3 … 50%
Street Light #4 … 50%
Street Light #8 [Coal Plant ON] … 50%
Trespassing Sign #1 … 50%
Trespassing Sign #3 … 50%
Yield Sign #1 … 50%
File Cabinet #5 [Agency DZ] … 40%
Locker #10 [SWAT] … 40%
Locker #2 [Gunrunner] … 40%
Dumpster Cover #2 [Trash] … 32%
Garbage Bag #1 … 25%
Trash Can #1 … 25%
Trash Can #2 … 25%
Trash Can #3 … 25%
No objects drop this on this map.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Other ways to get this supply Off-map sources rolled from a loot pool
Vehicle wrecks (12)
Unturned Covert SUV icon 68.78 %
Unturned Dirtbike icon 68.78 %
Unturned Military Dirtbike icon 68.78 %
Unturned Overlander icon 68.78 %
Unturned Sedan icon 68.78 %
Unturned Sports Sedan icon 68.78 %
Unturned SUV icon 68.78 %
Unturned Archon icon 65.16 %
Unturned Buzzkill Overlander icon 65.16 %
Unturned Revelator icon 65.16 %
Unturned Sentinel icon 65.16 %
Unturned Valkyrie Overlander icon 65.16 %
Spawn tables (18)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
21637 SB BD Cooking Pot 100.00 % 1
21610 SB BD Metal 100.00 % 1
21594 SB BD Repair Kit 100.00 % 1
21868 SB Cabinet Drops 0 100.00 % 1
21502 SB ST Metal 0 100.00 % 1
21982 SB Metal SON Low 95.24 % 2
22321 SB Civi Electronics 0 75.00 % 2
21873 SB Register Drops 0 71.43 % 5
22025 SB Vehicle Drops 0 68.78 % 4
22026 SB Vehicle Drops 1 65.16 % 5
21501 SB ST Electronics 0 55.56 % 2
22063 SB Military Electronics 52.63 % 3
22119 SB Mega ZD 0 50.00 % 2
21878 SB Package Drops Contraband 1 50.00 % 2
21926 SB Dumpsters 0 12.70 % 18
22287 SB Stomach Filler 3.45 % 56
22268 SB Stomach 0 3.03 % 215
22269 SB Stomach 1 2.65 % 215
How loot works in Unturned Sections that apply to this supply are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
SB_Metal.dat
GUID 4252523ccc4d4026be88471f80b8b848
Type Supply
Rarity Common
ID 21504

Size_X 1
Size_Y 1
Size_Z 0.6

Blueprints
[
	{
		CategoryTag "e990f0b81c944803a8c2cbe3bc027292" // Stacking
		InputItems this x 6
		OutputItems "1af1b0915f2649bcbe6d75344133c896" // Stack Of Metal
		Searchable false
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Map Limestone
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Stack
Action_0_Tooltip Compactify.