2×1 (2)

Inventory size

Any

Hand slot

2 m

Range

0.02%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat damage
Skull Spine Leg Arm
Player 13.2 8.8 4.4 4.4
Zombie 100 50 10 10
Animal 13.2 8.8 6.6
Other damage
Standard caliber
Barricade 5
Structure 5
Vehicle 5
Resource 5
Object 5
Status effects on hit
Applied per shot, regardless of where it lands
Bleeding
No bleeding
3 blueprints
-
+
=
-
-
Dead Flashlight Where to find this Item
100%
Limestone map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Flashlights 0 70.0 %
Police Melee 34.8 %
Civilian Melee 0 26.3 %
Outdoors Melee 23.1 %
Military Melee 0 19.7 %
Lumber Melee 17.2 %
T Park Melee 0 15.9 %
Militia Melee 15.3 %
Farm Melee 11.9 %
Mechanic Tools 0 11.7 %
Lumber ZD 0 10.6 %
Outdoors Supplies 8.6 %
Civilian Proper 0 7.9 %
Police Tools 7.0 %
Outdoors ZD 0 6.1 %
Militia Supplies 5.8 %
Military Low Tier 0 5.3 %
T Park Proper 0 4.8 %
Farm ZD 4.7 %
Military Low Tier Green 4.7 %
Farm Proper 0 4.2 %
Mechanic Proper 0 4.2 %
Militia Proper 4.0 %
Militia ZD 0 4.0 %
Lumber Supplies 3.9 %
Motel Note 0 3.9 %
Suitcase Loot 0 3.9 %
Lumber Proper 3.4 %
SWAT ZD 0 3.2 %
Military ZD 0 3.2 %
Outdoors Proper 2.9 %
Military Locker 0 2.7 %
Militia Heavy ZD 0 2.6 %
Mill Note 0 2.5 %
Police Junk 2.3 %
Police Armory Proper 2.2 %
Militia Locker 0 2.0 %
Farm Low Proper 0 1.7 %
Police Office Proper 1.4 %
Police ZD 0 1.3 %
Mili Pro ZD 0 1.1 %
Crate Drops Supplies 1.1 %
Crate Drops Mix 0.6 %
Crate Drops Weaponry 0.1 %
Crate Drops Clothes 0.0 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Suitcase #1 9.8%
Suitcase #2 3.9%
No objects drop this on this map.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (45)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
21899 SB Flashlights 0 70.00 % 2
21755 SB Police Melee 34.78 % 4
21887 SB Civilian Melee 0 26.25 % 5
22092 SB Outdoors Melee 23.10 % 5
21803 SB Military Melee 0 19.66 % 6
22154 SB Lumber Melee 17.24 % 7
22170 SB T Park Melee 0 15.91 % 14
22144 SB Militia Melee 15.30 % 10
21957 SB Farm Melee 11.87 % 10
21864 SB Mechanic Tools 0 11.67 % 12
22121 SB Lumber ZD 0 10.59 % 30
22093 SB Outdoors Supplies 8.56 % 16
21880 SB Civilian Proper 0 7.88 % 95
21771 SB Police Tools 6.96 % 10
22246 SB Outdoors ZD 0 6.11 % 42
22145 SB Militia Supplies 5.78 % 26
21815 SB Military Low Tier 0 5.33 % 42
22171 SB T Park Proper 0 4.77 % 83
22248 SB Farm ZD 4.75 % 57
21814 SB Military Low Tier Green 4.68 % 42
21952 SB Farm Proper 0 4.19 % 61
21867 SB Mechanic Proper 0 4.17 % 45
22135 SB Militia Proper 4.05 % 79
22204 SB Militia ZD 0 4.05 % 79
22156 SB Lumber Supplies 3.94 % 30
22317 SB Motel Note 0 3.94 % 90
22325 SB Suitcase Loot 0 3.94 % 169
22155 SB Lumber Proper 3.38 % 55
21834 SB SWAT ZD 0 3.20 % 35
21832 SB Military ZD 0 3.20 % 25
22098 SB Outdoors Proper 2.85 % 109
22184 SB Military Locker 0 2.66 % 56
22205 SB Militia Heavy ZD 0 2.57 % 79
22337 SB Mill Note 0 2.53 % 56
21756 SB Police Junk 2.32 % 16
21757 SB Police Armory Proper 2.20 % 46
22183 SB Militia Locker 0 2.02 % 88
21965 SB Farm Low Proper 0 1.70 % 47
21777 SB Police Office Proper 1.39 % 21
21833 SB Police ZD 0 1.28 % 21
22120 SB Mili Pro ZD 0 1.14 % 90
22162 SB Crate Drops Supplies 1.10 % 67
22149 SB Crate Drops Mix 0.58 % 179
22147 SB Crate Drops Weaponry 0.06 % 157
22148 SB Crate Drops Clothes 0.04 % 89
How loot works in Unturned Sections that apply to this melee are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
SB_Flashlight_Dead_0.dat
GUID ea052ac1064f46aa8a3493b703384a49
Type Melee
Rarity Common
Useable Melee
Can_Use_Underwater False
Use_Auto_Stat_Descriptions False
Slot Any
ID 22279
Use_Auto_Icon_Measurements False
Size_X 2
Size_Z 0.3

Range 2
Strength 2
Weak 0
Strong 0.365
Stamina 0

Player_Damage 11
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 100
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1
Zombie_Ragdoll_Force_Multiplier 0.5

Animal_Damage 11
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2

Player_Damage_Bleeding Never

Master_Bundle_Override limestone.masterbundle
Bundle_Override_Path /I/Melee/SB_Flashlight_0

Barricade_Damage 5
Structure_Damage 5
Vehicle_Damage 5
Resource_Damage 5
Object_Damage 5

Durability 0.02

AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3
EquipAudioClip Sounds/Equips/EquipGenericItem.ogg

Quality_Min 45
Quality_Max 90

Blueprints
[
	{
		CategoryTag "71fb9215653643b6a927fb730cbc8a45" // Gear Manufacturing
		InputItems
		[
			this
			"e5442dd474c84923b35c921500388023" // Battery
		]
		OutputItems "cfe0fec2e3774e0e8810b67c8e49383b" // Flashlight
		Searchable false
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Map Limestone
	}
	{
		CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
		Operation RepairTargetItem
		InputItems "4252523ccc4d4026be88471f80b8b848" // Metal
		Searchable false
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Map Limestone
	}
	{
		CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
		InputItems
		[
			{
				ID this
				Critical true
			}
		]
		OutputItems "4252523ccc4d4026be88471f80b8b848" // Metal
		Searchable false
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Map Limestone
	}
]

Actions 3

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Text Charge
Action_0_Tooltip Put in a fresh battery.

Action_1_Type Blueprint
Action_1_Blueprint_0_Index 1
Action_1_Blueprint_0_Link
Action_1_Text Repair
Action_1_Tooltip Repair to 100% Quality

Action_2_Type Blueprint
Action_2_Blueprint_0_Index 2
Action_2_Text Scrap
Action_2_Tooltip Turn into <color=#ffffff>Metal</color>.