2×1 (2)
Inventory size
Any
Hand slot
2 m
Range
0.02%
Durability Loss per Hit
8m
Alert Radius
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 13.2 | 8.8 | 4.4 | 4.4 |
| Zombie | 100 | 50 | 10 | 10 |
| Animal | 13.2 | 8.8 | 6.6 | — |
Other damage
Standard caliber| Barricade | 5 |
|---|---|
| Structure | 5 |
| Vehicle | 5 |
| Resource | 5 |
| Object | 5 |
Status effects on hit
Applied per shot, regardless of where it lands- Bleeding
- No bleeding
Dead Flashlight
Where to find this Item
Outside the map
This spawn is outside the visible chart area.
Item spawns
Flashlights 0
…
70.0 %
Police Melee
…
34.8 %
Civilian Melee 0
…
26.3 %
Outdoors Melee
…
23.1 %
Military Melee 0
…
19.7 %
Lumber Melee
…
17.2 %
T Park Melee 0
…
15.9 %
Militia Melee
…
15.3 %
Farm Melee
…
11.9 %
Mechanic Tools 0
…
11.7 %
Lumber ZD 0
…
10.6 %
Outdoors Supplies
…
8.6 %
Civilian Proper 0
…
7.9 %
Police Tools
…
7.0 %
Outdoors ZD 0
…
6.1 %
Militia Supplies
…
5.8 %
Military Low Tier 0
…
5.3 %
T Park Proper 0
…
4.8 %
Farm ZD
…
4.7 %
Military Low Tier Green
…
4.7 %
Farm Proper 0
…
4.2 %
Mechanic Proper 0
…
4.2 %
Militia Proper
…
4.0 %
Militia ZD 0
…
4.0 %
Lumber Supplies
…
3.9 %
Motel Note 0
…
3.9 %
Suitcase Loot 0
…
3.9 %
Lumber Proper
…
3.4 %
SWAT ZD 0
…
3.2 %
Military ZD 0
…
3.2 %
Outdoors Proper
…
2.9 %
Military Locker 0
…
2.7 %
Militia Heavy ZD 0
…
2.6 %
Mill Note 0
…
2.5 %
Police Junk
…
2.3 %
Police Armory Proper
…
2.2 %
Militia Locker 0
…
2.0 %
Farm Low Proper 0
…
1.7 %
Police Office Proper
…
1.4 %
Police ZD 0
…
1.3 %
Mili Pro ZD 0
…
1.1 %
Crate Drops Supplies
…
1.1 %
Crate Drops Mix
…
0.6 %
Crate Drops Weaponry
…
0.1 %
Crate Drops Clothes
…
0.0 %
No spawns on map.
Zombie drops
No zombie drops.
NPC vendors
No vendors trade this.
Airdrop locations
No airdrops on this map drop this.
Drops from objects
Suitcase #1
…
9.8%
Suitcase #2
…
3.9%
No objects drop this on this map.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables
(45)
Useful for modders. Each row links to the spawn table's page.
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 21899 | SB Flashlights 0 | 70.00 % | 2 |
| 21755 | SB Police Melee | 34.78 % | 4 |
| 21887 | SB Civilian Melee 0 | 26.25 % | 5 |
| 22092 | SB Outdoors Melee | 23.10 % | 5 |
| 21803 | SB Military Melee 0 | 19.66 % | 6 |
| 22154 | SB Lumber Melee | 17.24 % | 7 |
| 22170 | SB T Park Melee 0 | 15.91 % | 14 |
| 22144 | SB Militia Melee | 15.30 % | 10 |
| 21957 | SB Farm Melee | 11.87 % | 10 |
| 21864 | SB Mechanic Tools 0 | 11.67 % | 12 |
| 22121 | SB Lumber ZD 0 | 10.59 % | 30 |
| 22093 | SB Outdoors Supplies | 8.56 % | 16 |
| 21880 | SB Civilian Proper 0 | 7.88 % | 95 |
| 21771 | SB Police Tools | 6.96 % | 10 |
| 22246 | SB Outdoors ZD 0 | 6.11 % | 42 |
| 22145 | SB Militia Supplies | 5.78 % | 26 |
| 21815 | SB Military Low Tier 0 | 5.33 % | 42 |
| 22171 | SB T Park Proper 0 | 4.77 % | 83 |
| 22248 | SB Farm ZD | 4.75 % | 57 |
| 21814 | SB Military Low Tier Green | 4.68 % | 42 |
| 21952 | SB Farm Proper 0 | 4.19 % | 61 |
| 21867 | SB Mechanic Proper 0 | 4.17 % | 45 |
| 22135 | SB Militia Proper | 4.05 % | 79 |
| 22204 | SB Militia ZD 0 | 4.05 % | 79 |
| 22156 | SB Lumber Supplies | 3.94 % | 30 |
| 22317 | SB Motel Note 0 | 3.94 % | 90 |
| 22325 | SB Suitcase Loot 0 | 3.94 % | 169 |
| 22155 | SB Lumber Proper | 3.38 % | 55 |
| 21834 | SB SWAT ZD 0 | 3.20 % | 35 |
| 21832 | SB Military ZD 0 | 3.20 % | 25 |
| 22098 | SB Outdoors Proper | 2.85 % | 109 |
| 22184 | SB Military Locker 0 | 2.66 % | 56 |
| 22205 | SB Militia Heavy ZD 0 | 2.57 % | 79 |
| 22337 | SB Mill Note 0 | 2.53 % | 56 |
| 21756 | SB Police Junk | 2.32 % | 16 |
| 21757 | SB Police Armory Proper | 2.20 % | 46 |
| 22183 | SB Militia Locker 0 | 2.02 % | 88 |
| 21965 | SB Farm Low Proper 0 | 1.70 % | 47 |
| 21777 | SB Police Office Proper | 1.39 % | 21 |
| 21833 | SB Police ZD 0 | 1.28 % | 21 |
| 22120 | SB Mili Pro ZD 0 | 1.14 % | 90 |
| 22162 | SB Crate Drops Supplies | 1.10 % | 67 |
| 22149 | SB Crate Drops Mix | 0.58 % | 179 |
| 22147 | SB Crate Drops Weaponry | 0.06 % | 157 |
| 22148 | SB Crate Drops Clothes | 0.04 % | 89 |
How loot works in Unturned
Sections that apply to this melee are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot
on a server-set timer (
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that
zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when
interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a
cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either
skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets,
or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with
rewards scaling roughly by
√players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch
pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items
from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on
server-side timers and are independent of regular item spawn points.
SB_Flashlight_Dead_0.dat
GUID ea052ac1064f46aa8a3493b703384a49
Type Melee
Rarity Common
Useable Melee
Can_Use_Underwater False
Use_Auto_Stat_Descriptions False
Slot Any
ID 22279
Use_Auto_Icon_Measurements False
Size_X 2
Size_Z 0.3
Range 2
Strength 2
Weak 0
Strong 0.365
Stamina 0
Player_Damage 11
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2
Zombie_Damage 100
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1
Zombie_Ragdoll_Force_Multiplier 0.5
Animal_Damage 11
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2
Player_Damage_Bleeding Never
Master_Bundle_Override limestone.masterbundle
Bundle_Override_Path /I/Melee/SB_Flashlight_0
Barricade_Damage 5
Structure_Damage 5
Vehicle_Damage 5
Resource_Damage 5
Object_Damage 5
Durability 0.02
AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3
EquipAudioClip Sounds/Equips/EquipGenericItem.ogg
Quality_Min 45
Quality_Max 90
Blueprints
[
{
CategoryTag "71fb9215653643b6a927fb730cbc8a45" // Gear Manufacturing
InputItems
[
this
"e5442dd474c84923b35c921500388023" // Battery
]
OutputItems "cfe0fec2e3774e0e8810b67c8e49383b" // Flashlight
Searchable false
Effect "84347b13028340b8976033c08675d458" // Wrench
Map Limestone
}
{
CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
Operation RepairTargetItem
InputItems "4252523ccc4d4026be88471f80b8b848" // Metal
Searchable false
Effect "84347b13028340b8976033c08675d458" // Wrench
Map Limestone
}
{
CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
InputItems
[
{
ID this
Critical true
}
]
OutputItems "4252523ccc4d4026be88471f80b8b848" // Metal
Searchable false
Effect "84347b13028340b8976033c08675d458" // Wrench
Map Limestone
}
]
Actions 3
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Text Charge
Action_0_Tooltip Put in a fresh battery.
Action_1_Type Blueprint
Action_1_Blueprint_0_Index 1
Action_1_Blueprint_0_Link
Action_1_Text Repair
Action_1_Tooltip Repair to 100% Quality
Action_2_Type Blueprint
Action_2_Blueprint_0_Index 2
Action_2_Text Scrap
Action_2_Tooltip Turn into <color=#ffffff>Metal</color>.