2 x 1 (2)

Inventory Size

Any

Hand Slot

2m

Range

0.02%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 13 8 4 4
Zombie 100 50 10 10
Animal 13 8 6 -
Structure Damage
Low Caliber
Damage
Barricade 5
Structure 5
Vehicle 5
Resource 5
Object 5
3 blueprints
-
+
=
-
-
Spawn Locations for this Item 0
100%
Limestone map chart
Legend
SB Crate Drops Mix
SB Suitcase Loot 0
SB Crate Drops Weaponry
SB Outdoors Proper
SB Civilian Proper 0
SB Motel Note 0
SB T Park Proper 0
SB Militia Locker 0
SB Crate Drops Clothes
SB Militia Heavy ZD 0
SB Militia Proper
SB Militia ZD 0
SB Crate Drops Supplies
SB Farm Proper 0
SB Farm ZD
SB Scrounger drops 0
SB Military Locker 0
SB Mill Note 0
SB Lumber Proper
SB Farm Low Proper 0
SB Police Armory Proper
SB Mechanic Proper 0
SB Outdoors ZD 0
SB Military ZD 0
SB Military Low Tier 0
SB Military Low Tier Green
SB SWAT ZD 0
SB Lumber ZD 0
SB Lumber Supplies
SB Militia Supplies
SB Police ZD 0
SB Police Office Proper
SB Outdoors Supplies
SB Police Junk
SB T Park Melee 0
SB Mechanic Tools 0
SB Militia Melee
SB Police Tools
SB Farm Melee
SB Lumber Melee
SB Military Melee 0
SB Civilian Melee 0
SB Outdoors Melee
SB Police Melee
SB Flashlights 0
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

SB_Flashlight_Dead_0.dat
GUID ea052ac1064f46aa8a3493b703384a49
Type Melee
Rarity Common
Useable Melee
Can_Use_Underwater False
Use_Auto_Stat_Descriptions False
Slot Any
ID 22279
Use_Auto_Icon_Measurements False
Size_X 2
Size_Z 0.3

Range 2
Strength 2
Weak 0
Strong 0.365
Stamina 0

Player_Damage 11
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 100
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1
Zombie_Ragdoll_Force_Multiplier 0.5

Animal_Damage 11
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2

Player_Damage_Bleeding Never

Master_Bundle_Override limestone.masterbundle
Bundle_Override_Path /I/Melee/SB_Flashlight_0

Barricade_Damage 5
Structure_Damage 5
Vehicle_Damage 5
Resource_Damage 5
Object_Damage 5

Durability 0.02

AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3
EquipAudioClip Sounds/Equips/EquipGenericItem.ogg

Quality_Min 45
Quality_Max 90

Blueprints
[
	{
		CategoryTag "71fb9215653643b6a927fb730cbc8a45" // Gear Manufacturing
		InputItems
		[
			this
			"e5442dd474c84923b35c921500388023" // Battery
		]
		OutputItems "cfe0fec2e3774e0e8810b67c8e49383b" // Flashlight
		Searchable false
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Map Limestone
	}
	{
		CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
		Operation RepairTargetItem
		InputItems "4252523ccc4d4026be88471f80b8b848" // Metal
		Searchable false
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Map Limestone
	}
	{
		CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
		InputItems
		[
			{
				ID this
				Critical true
			}
		]
		OutputItems "4252523ccc4d4026be88471f80b8b848" // Metal
		Searchable false
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Map Limestone
	}
]

Actions 3

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Text Charge
Action_0_Tooltip Put in a fresh battery.

Action_1_Type Blueprint
Action_1_Blueprint_0_Index 1
Action_1_Blueprint_0_Link
Action_1_Text Repair
Action_1_Tooltip Repair to 100% Quality

Action_2_Type Blueprint
Action_2_Blueprint_0_Index 2
Action_2_Text Scrap
Action_2_Tooltip Turn into <color=#ffffff>Metal</color>.