Car

Engine type

135 KPH (84 MPH)

Forward speed

9 KPH (6 MPH)

Reverse speed

1,700 HP

Max health

64 (8×8)

Trunk storage slots

4 seats

1 driver + 3 passengers

2,500 L

Fuel capacity

1.75 L/s

Fuel burn rate

23 minutes, 48 seconds

Full tank runtime

Yes

Can be locked

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charge Headlights: Burn Sirens: Burn Empty: None
20 /s

Burn rate

20 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (4 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 5-8 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal icon 68.78 %
Unturned Spare Wheel icon 16.67 %
Unturned Metal Parts icon 11.11 %
Unturned Stack Of Metal icon 3.44 %
Ramming damage
Bumper damage
Player 8
Zombie 75
Animal 30
Object 60
Resource 25
Bumper modifiers
Speed threshold
0.5 m/s
Self damage
×0.2

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

35°

Max steering angle

7.5°

Steering at full speed

100

Brake force

Defense & misc

×2

Carjack force

Protections
Puncture proof
Sports Sedan Where to find this Vehicle
100%
Limestone map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
SB V Civilian 9.1 %
No spawns on map.
No vendors trade this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (1)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
22202 SB V Civilian 9.09 % 3
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
SB_Sedan_01.dat
GUID 1598c3bcd53d4aea980676a2471bfee3
Type Vehicle
Rarity Rare
ID 21518

Cam_Follow_Distance 9

Speed_Min -2
Speed_Max 30

Steer_Min 7.5
Steer_Max 35

Brake 100

Fuel_Min 200
Fuel_Max 400
Fuel 2500
Fuel_Burn_Rate 1.75

Health_Min 500
Health_Max 1700
Health 1700

Trunk_Storage_X 8
Trunk_Storage_Y 8

Explosion 21501
Default_Battery 3a62160c14e949a09e8d3597d0ad96ed

Drops_Min 5
Drops_Max 8
Drops_Table_ID 22025

Tires_Invulnerable
Has_Clip_Prefab false

IgnitionAudioClip Sounds/Vehicular/Init_0.mp3
HornAudioClip Sounds/Vehicular/Horn_Standard_0.mp3

Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 0.2

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
	{
		Path Model_3
		MaterialIndex 0
	}
]
AdditionalTransparentSections
[
	{
		Path Model_0
		MaterialIndex 1
	}
	{
		Path Model_1
		MaterialIndex 1
	}
]
ExplosionBurnMaterialSections
[
	{
		Path Model_0
		AllMaterials true
	}
	{
		Path Model_1
		AllMaterials true
	}
	{
		Path Model_2
		AllMaterials true
	}
	{
		Path Model_3
		AllMaterials true
	}
	{
		Path Objects/Seat_0
		AllMaterials true
	}
	{
		Path Objects/Seat_1
		AllMaterials true
	}
	{
		Path Objects/Seat_2
		AllMaterials true
	}
	{
		Path Objects/Seat_3
		AllMaterials true
	}
	{
		Path Objects/Steer/Model_0
		AllMaterials true
	}
	{
		Path Objects/Steer/Model_1
		AllMaterials true
	}
	{
		Path Wheels/Wheel_0/Model_0
		AllMaterials true
	}
	{
		Path Wheels/Wheel_0/Model_1
		AllMaterials true
	}
	{
		Path Wheels/Wheel_1/Model_0
		AllMaterials true
	}
	{
		Path Wheels/Wheel_1/Model_1
		AllMaterials true
	}
	{
		Path Wheels/Wheel_2/Model_0
		AllMaterials true
	}
	{
		Path Wheels/Wheel_2/Model_1
		AllMaterials true
	}
	{
		Path Wheels/Wheel_3/Model_0
		AllMaterials true
	}
	{
		Path Wheels/Wheel_3/Model_1
		AllMaterials true
	}
	{
		Path Headlights_Model
		AllMaterials true
	}
]
DefaultPaintColor_Mode List
DefaultPaintColors
[
	"#353535" // Black
	"#363636" // Black
	"#373737" // Black
	"#383838" // Black
	"#393939" // Black
	"#3D3D3D" // Black
	"#3D3D3D" // Black
	"#606060" // Gray
	"#787878" // Gray
	"#2B4B6A" // Blu
	"#943736" // Red
	"#A03B3B" // White
	"#AAAAAA" // White
	"#A5A5A5" // White
	"#6E3B7A" // White
]
WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		SteeringMode SteeringAngle
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
		CanExplode False
	}
	{
		WheelColliderPath Tires/Tire_1
		SteeringMode SteeringAngle
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
		CanExplode False
	}
	{
		WheelColliderPath Tires/Tire_2
		SteeringMode None
		IsColliderPowered false
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
		CanExplode True
	}
	{
		WheelColliderPath Tires/Tire_3
		SteeringMode None
		IsColliderPowered false
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
		CanExplode True
	}
]

EngineSound_Type EngineRPMSimple
EngineSound
{
	IdlePitch 0.6
	MaxPitch 1.3
	IdleVolume 0.3
	MaxVolume 0.6
}

ReverseGearRatio 5
ForwardGearRatios
[
	14.19
	12.1
	10.7
	9.4
	8
]
GearShift_Duration 0.2
GearShift_Interval 1
GearShift_DownThresholdRPM 2000
GearShift_UpThresholdRPM 5500
EngineIdleRPM 1200
EngineMaxRPM 7000
EngineMaxTorque 18
Physics_Profile ae6ad1229737412abc50dc3fb3272950

Bumper_PlayerDamage 8
Bumper_AnimalDamage 30
Bumper_ObjectDamage 60
Bumper_ResourceDamage 25
Bumper_ZombieDamage 75
Bumper_SelfDamageMultiplier 0.2
Bumper_SpeedDamageThreshold 0.5