2×2 (4)

Inventory size

150 rounds

Magazine capacity

0%

Damage

0%

Spread

Guns (0)
11 blueprints
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Nail Ammo Box Where to find this Item
100%
Limestone map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Nailguns DZ Mags 30.0 %
Nailguns DZ 0 18.0 %
Nailguns Mags 9.0 %
Airdrop Ammo 0 6.1 %
Nailguns 0 5.4 %
Post Office Rare 2.7 %
Airdrop Weaponry 0 2.3 %
Industrial Cabinet 1 1.7 %
Industrial Proper 0 1.7 %
Post Office Proper 1.0 %
Construction ZD 0 0.6 %
Industrial Cabinet 0 0.5 %
Airdrop Supplies Sc 0 0.4 %
Construction Proper 1 0.4 %
Construction Proper 0 0.3 %
Airdrop Supplies 0 0.2 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (16)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
22228 SB Nailguns DZ Mags 30.00 % 3
22227 SB Nailguns DZ 0 18.00 % 4
21536 SB Nailguns Mags 9.01 % 3
22294 SB Airdrop Ammo 0 6.06 % 13
21535 SB Nailguns 0 5.41 % 5
21534 SB Post Office Rare 2.70 % 9
22296 SB Airdrop Weaponry 0 2.27 % 83
22249 SB Industrial Cabinet 1 1.69 % 31
22230 SB Industrial Proper 0 1.69 % 31
21531 SB Post Office Proper 1.01 % 20
22118 SB Construction ZD 0 0.65 % 36
22236 SB Industrial Cabinet 0 0.54 % 47
22299 SB Airdrop Supplies Sc 0 0.44 % 90
22309 SB Construction Proper 1 0.35 % 39
21911 SB Construction Proper 0 0.33 % 41
22293 SB Airdrop Supplies 0 0.23 % 52
How loot works in Unturned Sections that apply to this magazine are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
SB_Ammo_Box_Nails.dat
GUID 043d8fbdc9c1446782ba994937f89815
Type Magazine
Rarity Uncommon
ID 22303

Size_X 2
Size_Y 2
Size_Z 0.48

Use_Auto_Icon_Measurements False

Calibers 1
Caliber_0 21503

Amount 150
Count_Min 10
Count_Max 35

Blueprints
[
	{
		CategoryTag "cf7906284938428d9287d24948963cc6" // Farming
		InputItems
		[
			{
				ID "151af271e6f44b0dbe8fb5edd75292b8" // Debug
			}
			{
				ID "151af271e6f44b0dbe8fb5edd75292b8" // Debug
				Critical true
				Delete false
			}
		]
		OutputItems this
		Searchable false
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Map Limestone
	}
	{
		CategoryTag 206ebfa4122345a1a49665c99a1a3c51
		Operation FillTargetItem
		InputItems this
		Searchable false
		Effect "9144dcab49a5454e8715b48b62e9c69d" // Load Box
		Map Limestone
	}
	{
		CategoryTag 206ebfa4122345a1a49665c99a1a3c51
		Operation FillTargetItem
		InputItems "2c0cfc511c844ce98bfc5a62f14b65be" // Nailgun Clip
		Searchable false
		Effect "9144dcab49a5454e8715b48b62e9c69d" // Load Box
		Map Limestone
	}
	{
		CategoryTag 206ebfa4122345a1a49665c99a1a3c51
		Operation FillTargetItem
		InputItems "658931909ffa4cd5bcb50e84c17cd341" // Nailgun Drum
		Searchable false
		Effect "9144dcab49a5454e8715b48b62e9c69d" // Load Box
		Map Limestone
	}
	{
		CategoryTag 206ebfa4122345a1a49665c99a1a3c51
		Operation FillTargetItem
		InputItems "b2fd513a6b0846cc97f138ff101aad6d" // Nailgun TT Clip
		Searchable false
		Effect "9144dcab49a5454e8715b48b62e9c69d" // Load Box
		Map Limestone
	}
	{
		CategoryTag 206ebfa4122345a1a49665c99a1a3c51
		Operation FillTargetItem
		InputItems "ddf80f8af4154e91997dc84052b152e0" // Nailgun TT Drum
		Searchable false
		Effect "9144dcab49a5454e8715b48b62e9c69d" // Load Box
		Map Limestone
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 5
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_1_Index 1
Action_0_Blueprint_2_Index 2
Action_0_Blueprint_3_Index 4
Action_0_Blueprint_4_Index 4
Action_0_Text Refill 
Action_0_Tooltip Show relevant refilling recipies.
Action_0_Blueprint_0_Link
Action_0_Blueprint_1_Link
Action_0_Blueprint_2_Link
Action_0_Blueprint_3_Link
Action_0_Blueprint_4_Link